Between all the various gravity flipping platformers out there, I think this does a decent job of separating itself by how it uses the mechanic: tying it to defeating an enemy. There’s some cool puzzle potential there that I think was a bit underexplored, but considering the short time limit, a very neat entry.
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Gravity Boy (GBJAM 8)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #59 | 3.528 | 3.700 |
Gameboy-ness | #100 | 3.719 | 3.900 |
Overall | #101 | 3.266 | 3.425 |
Fun | #107 | 3.051 | 3.200 |
Graphics | #163 | 2.765 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wasn't sure about this one since platformers and gravity flipping are kind of played out mechanics, but seeing that tied to the enemies was a really interesting twist on that. I also love your music and slime designs, there's so much life in their limited animations.
About the graphics, they are actually a reskin of "Super Platformer Assets" by FOXFIN (https://assetstore.unity.com/packages/2d/environments/super-platformer-assets-42...)! I just changed colors and added a bit of expression with the eyes. I have to add it to the credits! Thanks for reminding me!
Nice little Gravity concept! trying to platform with gravity using slimes to determine which way you fall was fun!
The concept is very cool and has lots of potential. With more time this idea could be fleshed out to be really good. I had difficulty controlling the character. As well, I often died because I couldn't see in front of me and a slime would suddenly appear. But the gravity idea and the game design I really enjoyed. Great job!
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