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Demosthenes Breen and the Semi-Electric Nectarine.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #14 | 3.739 | 3.739 |
Audio | #25 | 2.826 | 2.826 |
Visual | #28 | 3.435 | 3.435 |
Fun | #29 | 2.957 | 2.957 |
Design | #36 | 2.739 | 2.739 |
Overall | #39 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
The most challenging part was making normal art instead of pixel art.
What was the most fun part?
The most fun part was just being able to take part in the jam and make a game! :)
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Comments
Fun and original story and smart way of tackling the B.E.S.T topic.
Controlling the character was hard but maybe it was intentional
Thank you :)
The game was meant to be very challenging, but maybe I made it too hard...
really fun to play, definitely a puzzle game more than a platformer game. Timing is everything.
Thanks :D
Really nice! Endless runner but in both directions is a very cool concept! Camera was a little high for judging landings, but otherwise it was fairly spot on. Great game! :)
Ah I know the camera was a bit high - sorry about that. I'm glad you liked it though!
Nice and simple graphics. Best use of theme. Good work.
Thank you :)
fun little game. Was pretty hard on level 3 and 4 when lasers the enemy fires made you turn around and then it was pretty much game over.
Haha, I'm glad you enjoyed it! If you ever get stuck you can use the help boosts on the main menu :)
the story to introduce the character is a great idea :)
Thank You!
Great entry! My biggest issue was that the camera wasn't centered on the character, it made it really hard to see where I was going to land.
Ah I understand. At first I had it centered, but it made the platforming really hard later on in the game. Thanks for the feedback though :
I was a bit confused as to what to do in this game. I liked the art and animations. The landing roll was cool and the idea was a bit out there and I like that.
What would've made the objective of the game clear-er?
I found it hard to read instructions while tying to play. Since the player doesn't stop moving, it's hard to play and read. Also the UI covers some of the text making it even harder to read.
Ohh okay, next time I'll definitely add a proper tutorial level. You can use Lshift to slow down though. But thanks for the feedback :)
fun to play and the idea is awesome!
Thanks! :)
Like the idea of never stopping character...althou E button and mouse click didn't work for me ) but i tried all the levels...
Thanks, but what buttons would you suggest instead of E or the mouse click?
^0^
E it's fine , i mean for some reason it didn't work. litteraly didn't work
Hmm, that's so strange. It seemed to work for me...
Fun controls / mechanics. Definitely has originality!
Thanks :)