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A jam submission

Demosthenes Breen and the Semi-Electric Nectarine.View game page

A challenging, 3 key puzzle platformer, with robots and nectarines!
Submitted by 7SevenStudios (@7Seven_Studios) — 3 hours, 44 minutes before the deadline
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Demosthenes Breen and the Semi-Electric Nectarine.'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#143.7393.739
Audio#252.8262.826
Visual#283.4353.435
Fun#292.9572.957
Design#362.7392.739
Overall#392.8262.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the most challenging part of making your entry?
The most challenging part was making normal art instead of pixel art.

What was the most fun part?
The most fun part was just being able to take part in the jam and make a game! :)

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Comments

Submitted

Fun and original story and smart way of tackling the B.E.S.T topic.

Controlling the character was hard but maybe it was intentional

Developer

Thank you :)

The game was meant to be very challenging, but maybe I made it too hard...

Submitted

really fun to play, definitely a puzzle game more than a platformer game.  Timing is everything.

Developer

Thanks :D

Submitted

Really nice! Endless runner but in both directions is a very cool concept! Camera was a little high for judging landings, but otherwise it was fairly spot on. Great game! :) 

Developer

Ah I know the camera was a bit high - sorry about that. I'm glad you liked it though!

Submitted

Nice and simple graphics. Best use of theme. Good work.

Developer

Thank you :)

Submitted

fun little game. Was pretty hard on level 3 and 4 when lasers the enemy fires made you turn around and then it was pretty much game over.

Developer(+1)

Haha, I'm glad you enjoyed it! If you ever get stuck you can use the help boosts on the main menu :)

Submitted

the story to introduce the character is a great idea :)

Developer

Thank You!

Submitted

Great entry! My biggest issue was that the camera wasn't centered on the character, it made it really hard to see where I was going to land.

Developer

Ah I understand. At first I had it centered, but it made the platforming really hard later on in the game. Thanks for the feedback though :

Submitted

I was a bit confused as to what to do in this game.  I liked the art and animations.  The landing roll was cool and the idea was a bit out there and I like that.

Developer

What would've made the objective of the game clear-er?

Submitted

I found it hard to read instructions while tying to play.  Since the player doesn't stop moving, it's hard to play and read.  Also the UI covers some of the text making it even harder to read. 

Developer

Ohh okay, next time I'll definitely add a proper tutorial level. You can use Lshift to slow down though. But thanks for the feedback :)

Submitted

fun to play and the idea is awesome!

Developer

Thanks! :)

Submitted

Like the idea of never stopping character...althou E button and mouse click didn't work for me ) but i tried all the levels...

Developer

Thanks, but what buttons would you suggest instead of E or the mouse click?

^0^

Submitted

E it's fine , i mean for some reason it didn't work. litteraly didn't work 

Developer

Hmm, that's so strange. It seemed to work for me...

Submitted

Fun controls / mechanics. Definitely has originality!

Developer

Thanks :)