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Pixel Cleaner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #150 | 3.536 | 3.750 |
Aesthetics | #321 | 3.418 | 3.625 |
Overall | #345 | 3.182 | 3.375 |
Fun | #391 | 2.946 | 3.125 |
Story | #427 | 2.003 | 2.125 |
Mechanics | #429 | 2.711 | 2.875 |
Theme | #506 | 2.711 | 2.875 |
Sound | #558 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
PrimeTween from Unity assetstore, it's free.
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Comments
Excellent Game. Loved the Arrow movement indicator on the player sprite. Nice and elegant graphics. You could freeze pixels that have been cleaned, freeze them and prevent any new pixels appearing on them, to lead them to the next level once all pixels have been cleaned on the grid. Later on you can decrease the time for pixels to get occupied in the grid and even increase or decrease the size of the grid as well. Keep up the Good Work :)
Great music and interesting concept!
I think the game concept is exceptional and has so much potential. I see this being an insanely good incremental game if you add upgrades and different enemy types (similar to Nodebuster).
As for the game, I love the shaders, the simplistic design, and the auto snake-like movement.
Well done!
Good job on the game !! and it was great , I already found someways to clean the pixels faster , I noticed that when you stay still you perform the actions of cleaning faster so getting between three pixels makes it more efficient to kill them so I like the depth and makes positionning important , I think some upgrades and some constraints might make for a very engaging experience
A wonderful game! I don't understand why there are so few ratings. The sound is great, the idea is great, really great!
If it's not difficult for you, please rate my project ;)
I am missing some strategy touch, like if you take to long to remove the enemy you will get some penalization. It looks promising, iterate a bit, maybe you get a really nice game!
Superb! Nicely polished and robust/stable complete game. I like the graphics aesthetics also, and the subtle but apparent curvature of the outer grid lines, almost resembling a convex CRT display in the z axis. And also the subtle pixel bleed aura around the gridlines. Great job! A worthy entry to the gamejam.
I always manage to procrastinate till the last few days. This was tight. I created the project on the first day with a completely different gameplay idea. Then, I didn't touch the project again until 3-4 days ago - I had to scope the project down to fit within the new schedule. The result is this.
Looking past the bugs, I'm actually happy with the result. It is simple and have that clean look I was going for.
I feel like it's hard to get a "game over" and needs further tweaks to increase difficulty. I originally had 3 enemy types planned that would make it more interesting and strategic, but I procrastinated too much :-) I think after the game jam I'm gonna work on it further, and eventually finish it :-)
The final ten minutes was me waiting for Unity to finish building the web build :-P