I always manage to procrastinate till the last few days. This was tight. I created the project on the first day with a completely different gameplay idea. Then, I didn't touch the project again until 3-4 days ago - I had to scope the project down to fit within the new schedule. The result is this.
Looking past the bugs, I'm actually happy with the result. It is simple and have that clean look I was going for.
I feel like it's hard to get a "game over" and needs further tweaks to increase difficulty. I originally had 3 enemy types planned that would make it more interesting and strategic, but I procrastinated too much :-) I think after the game jam I'm gonna work on it further, and eventually finish it :-)
The final ten minutes was me waiting for Unity to finish building the web build :-P