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A jam submission

Plif's Speed-PlatformerView game page

The fast and tiny platformer. Speeeeed!
Submitted by Plif — 27 minutes, 5 seconds before the deadline
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Plif's Speed-Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#124.0674.067
Fun#144.2004.200
Music#144.0674.067
Overall#184.1674.167
Sound#213.9333.933
Aesthetics#1683.8003.800
Theme#3013.3003.300
Story#4571.9671.967

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Just the Pixel Font is from Kenney(.nl). Everything else is made by myself.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Definately a nice platformer with well thought out mechanics. Great work

Developer

Thank you. So nice you like the mechanics.

After so much positive feedback I’m very motivated to extend it soon.

Submitted(+1)

Wow. I loved it just for the a capalla soundtrack... then I realized it actually detected my controller, too.

Sir, I salute you.

Developer(+1)

Awesome. I think, no one else tried the controller with my game. :) Thanks so much, also for following me. I follow back.

My salutations back!

Submitted(+1)

Nice work. The movement feels really smooth and satisfying. I liked the minimal art style and the beatbox style music added nice touch. A solid and enjoyable platformer with fun mechanics.

Developer

Thank you very much! So kind words.

Submitted(+1)

Took me a bit, but here’s my rating too: Nice little game! I’m really bad at this kind of thing, but I made it through :) The music is funny, and while I’m not sure if it’s a speedrun thing, I would’ve liked to see the time as a UI element. That’s the only thing I’d change—everything else is great. Awesome project!

Developer

So happy you like it. And it’s a good idea to add the time in the UI during gameplay. Thank you!

Submitted(+1)

Gameplay was decent and the music was pretty amusing.

The jump could be less floaty, and there could be a bit more traction on the ground.

And, while I can appreciate minimalist aesthetics, the assets are a bit small for me to appreciate since I can barely make out dirt textures and the shape of the character. Perhaps consider adjusting the  resolution and/or camera zoom.

Other than that, congrats on your submission.

Developer(+1)

Thank you for your feedback! And I’m happy you like it.

Could you tell me the resolution of your monitor? Mine is not that big, so maybe I should scale it differenlty for bigger screens.

I wish you a good overall rating!

Submitted(+1)

3456 × 2234

And, thanks. :)

Developer

Ah, maybe the resolution is the point. I’ll check that for the extended version.

Submitted(+1)

Snappy controls, nice music. (Though like a certain dinosaur themed game it could stand to be looped for those of us who take a long time to complete level 1.)

It would be nice to be able to review stats of each stage on the main screen, so I could show off my zero deaths on Level 2 instead of the one above.

I had trouble coming to grips with the wall jumping, which is not the game's fault. However, it led me to discover that most sections like that could be passed by climbing up one specific wall rather than hopping back and forth between several. Perhaps it's a slower strategy, though.

Developer(+1)

Thanks for the lines!

Just some thoughts on your points:

  1. The music is looped already but it only works in the binary downloads and not in the HTML5.
  2. The stats are for each level. Play the downloaded version. I’ll try if it’s also a limit of the HTML5 export.
  3. And with the climb “cheating” I wanted each player to reach the goals. But as you already mentioned: It needs more time.

So, if you want, just play the downloadable binary to enjoy everything!

Viewing comments 27 to 21 of 27 · Next page · Last page