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A jam submission

Verdant HeartView game page

Made for the GameDev.TV Game Jam 2025 with the theme "Tiny World".
Submitted by Guilded Hut Studio — 53 minutes, 53 seconds before the deadline
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Verdant Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#493.7533.753
Overall#623.8963.896
Fun#693.7793.779
Aesthetics#744.0914.091
Story#953.2343.234
Theme#1933.7663.766
Sound#2023.2213.221
Music#2413.3123.312

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
No. All assets (aside from audio) were done during the jam time.

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Comments

Viewing comments 66 to 61 of 66 · Next page · Last page
Submitted

I just missed the voting period ahh!!  This was an incredible experience Guilded Hub Studio!  Great job :)

Submitted(+1)

This is such a beautiful game! I LOVE the pixel art work and how you tied up together within the theme! 

It's a very unique platform concept that I haven't seen before! Very creative! 

I really hope to see this one as a full game in the future! Great job! keep it up! ✨😊

Developer(+1)

Thanks Bullstorm. To add to your hopes, I'm already starting on the full commercial game version. I have been playing around with the character controller first to improve it, and slowly I'll build up the other concepts. LOTS of research for making the roots grow randomly to generate the roots and ground for unique experiences, taking everyone's wonderful feedback to heart.

Here's the link to the new character controller in action so far https://guildedhut.itch.io/verdant-heart-sandbox I'll re-add the double jump soon. It's already in there, just toggled off at the moment. I was focusing more on coyote time and jump buffering.

Submitted

Awesome!! 💪💪✨

Submitted(+1)

This was a game made with a lot of passion, and I'm really impressed you got all this done by yourself. Robust mechanics, great aesthetics, and an innovative idea!

I agree with some of the other critiques I'm seeing about jumping, but would further posit this question to you: Would a triple jump make the game less fun? I personally think it'd help with navigating the space without meaningfully breaking things. Though I also didn't realize you could even double-jump until I just tried it on a whim, so I think a specific tooltip for that, maybe floating in the air near the tree when you start, would go a long way (even if it is in the tutorial text). It can be easy to miss that kind of thing.

But hey, overall this is seriously awesome work, well done!!

Developer

Aww. Thank you very much Semicolonkid. Yeah, I agree with what people have been saying and I 100% agree about not communicating double jump. That specific feature I just didn't think of needing since the last time I had a platformer, people were fuming that it didn't have a double jump "even though all platforms need it". Which I don't agree with. But it was an experiment for sure. 

So I'll make sure to address it with tutorials/communication in the full commercial game version I'm currently working on. I really appreciate the kind words and feedback :D.

Submitted(+1)

Very original gameplay. The day and night cycle is great, and having the gameplay change depending on the time of day is a really nice touch. The expanding world as you progress is also a great idea. Overall, everything feels cohesive and brings a lot of joy. Congrats on both the concept and execution — I had a really good time playing it.

Developer(+1)

Thanks chimerian. I appreciate the time you took to comment and glad you enjoyed it :D.

Submitted(+1)

This was a really cool game. I enjoyed getting the tree to an absurd size, and the aesthetic of everything was well done.

Developer

Thank you very much! I'm glad you enjoyed it.

Submitted(+1)

Cool game. Very unique!  😎

Developer

Thank you very much :D

Viewing comments 66 to 61 of 66 · Next page · Last page