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This was a game made with a lot of passion, and I'm really impressed you got all this done by yourself. Robust mechanics, great aesthetics, and an innovative idea!

I agree with some of the other critiques I'm seeing about jumping, but would further posit this question to you: Would a triple jump make the game less fun? I personally think it'd help with navigating the space without meaningfully breaking things. Though I also didn't realize you could even double-jump until I just tried it on a whim, so I think a specific tooltip for that, maybe floating in the air near the tree when you start, would go a long way (even if it is in the tutorial text). It can be easy to miss that kind of thing.

But hey, overall this is seriously awesome work, well done!!

Aww. Thank you very much Semicolonkid. Yeah, I agree with what people have been saying and I 100% agree about not communicating double jump. That specific feature I just didn't think of needing since the last time I had a platformer, people were fuming that it didn't have a double jump "even though all platforms need it". Which I don't agree with. But it was an experiment for sure. 

So I'll make sure to address it with tutorials/communication in the full commercial game version I'm currently working on. I really appreciate the kind words and feedback :D.