Nice game and good work! Liked the feel of the game!
Play game
Last Stand (gamedev.tv GameJam 2024) *UPGRADED*'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #380 | 3.048 | 3.048 |
Theme | #418 | 3.238 | 3.238 |
Overall | #485 | 2.929 | 2.929 |
Fun | #504 | 2.786 | 2.786 |
Mechanics | #531 | 2.643 | 2.643 |
Aesthetics | #541 | 2.929 | 2.929 |
Story | #624 | 1.929 | 1.929 |
Sound | #630 | 2.071 | 2.071 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
https://kenney.nl/assets/tower-defense-top-down, https://kenney.nl/assets/board-game-icons
Comments
I wasn't sure I could die... I stopped playing and two or three enemies spawned and kept shooting me and I finally game overed. Like some other people have said some more difficulty would make the game better.
Also is there a purpose for the money? I'm thinking upgrades?
Thank you for playing. The difficulty will be raised in an update.
Yes, the money will be for the upgrades of the tower. I couldn't implement it in time. When i saw that the time was running faster and faster to the deadline , i set my goal to submit a playable game and then upgrade it after the jam.
The game looks good, but I expected more from the cover. However, the hordes are simple and easy. A bit more difficulty would make it better. Good job!
With the cover art being amazing I was expecting more. I would love to hear some sounds on fire or destroy. Maybe decrease the time between enemies and more enemies per wave.
It was very simplistic. Very fast to know what to do. Did I just shoot coins at the enemies ? I like the wave mechanic.
But why is there only one enemy in the next wave ? What is he attacking when he reached my turret ?
Is it possible to loose the game at all ? A few more enemy soldiers to kill, some pickups would enhance the game play and adding a loose mechanic.
thanks for playing. You shoot a turret bullet at the enemies.
There are 4 different enemy types and i wanted to introduce them withhin the waves. so wave 1-5 is enemyType1 . 6-10 type 2 and so on. and with wave 21 they will be 5 random mixed enemies.
Yes, the Tower has lives and when it hit's 0 the game ends. i had not enough time to implement a healthbar or other method to display the health of the tower. it will come in one of the next versions. PickUps were not on my list, because in one of the next updated i want to introduce the upgrade shop.
Nice submission, congrats on finishing. I played your game on my youtube and gave my initial reactions and feedback from the short play of it that I did if you want to see it you can check it out here.
Really liked it, I kept waiting for the time to decrease between rounds! but it was great! Rated!
It was a good experience - simple, yet did its job very well. A few things you could probably do pretty easily are add some sound effect to shooting and destroying enemies, and maybe then add a canvas with a text field that tracks your score and how many enemies you killed. Make the enemies spawn significantly faster as you play for a while just waiting for 1 to show up before you take him out pretty quickly. Good job!
Thank you for the input. The Canvas should be on the right side in the rocks. The timing for the different waves should be faster at the beginning, when there is only one enemie, from wave 21 there should be 5 enemies at once. Maybe i will add an option in the setting so that the player could choose the time between the waves. Thanks
Basic but cool take on the theme, great work for first jam! For my taste the it starts too slow, I would want to put in more enemies or the waves closer to each other. If you have time, I would really like to hear your thoughts on our game and get your rating ;)
Great first game! Putting it all together in to a tight and polished demo like this is a big achievement in such a little time
If my first ever game would only have been as half as nice as this one :-) Keep on coding!
Simple but fun. Congrats on your first game jam submission!
You got a functional game submitted that is great for your first game jam! I like the level design with obstacles narrowing the player's shooting lanes and the UX indicating when the next wave is coming in.
I didn't hear any sound effects or if the music was playing over it. But the music is good though I was able to tell when it looped.
The game certainly has a charming appeal and shows great potential. While it currently lacks a narrative, I understand the challenges of game development within a tight timeframe of ten days (I’ve been there!). I encourage you to continue refining the game. I’m eager to revisit it post-Jam and explore the new dimensions you’ll add to it. Keep up the good work!
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