Very cool gameplay. One of the best on this jam. The theme of jam is very well inscribed in the story. Great job!
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Reap and Sow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 4.269 | 4.269 |
Sound | #11 | 4.038 | 4.038 |
Theme | #12 | 4.538 | 4.538 |
Music | #14 | 4.115 | 4.115 |
Mechanics | #28 | 4.115 | 4.115 |
Aesthetics | #32 | 4.346 | 4.346 |
Story | #78 | 3.462 | 3.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Jazz Bubble Font
Comments
This was cool! I was quite bad at it but I had a good time playing. The sound and visuals are great! Well done 😎
Fun game, the transition was good and the different growing plants had their variations which was cool idea! Combination of farming and topdown shooter for sure worked in this one well! :)
I really enjoyed this. The transitions between dimensions felt really smooth and the change between the peace of the growing and the hectic nature of the fighting makes for a fun time!
This was really cool, great interpretation of the theme and combining farming with a top down combat game was great. The music was also an excellent choice, I found myself bobbing my head along to it.
I struggled a bit with knowing what to do in the harvest realm, was my goal to kill monsters or harvest my plants? It seems like the reward you get for harvesting plants is seeds which you can shoot at monsters, but the monsters dropped seeds too. I was also often blocked on not having enough fertilizer and monsters just weren't dropping more of it for whatever reason.
I'm definitely gonna go back later and give it another play, I saw in the video there are more mechanics I haven't quite reached yet. Great job!
The scarcity of fertilizer was meant to be an economy balancer, so that players wouldn't just spam one upgrade and instead would try the tower-defense mechanics, but I think something I learned from this jam is if I'm going to arbitrarily limit something I have to be very clear about what you have to do to get more of it. If I had more time I'd probably make an enemy that spawns every level that you have to kill to get fertilizer, and maybe make a plant that costs 100 seeds that gives you 1 fertilizer, just to give options.
Thanks for the constructive feedback, it's very helpful!
Really cool game! The concept is unique and it was a lot of fun. :)
Really fun and enjoyable. the FX are good and really polished. Will be even better if the seed selection is easier again (Let player can choose with 1 2 3 key and Q E to make it faster to choose). Nice job overall!
Great job! These are many mechanics to this game and it's impressive you were able to incorporate them all in such a short time. The transition is great! I love the screen effect and the way the music hits when you go to the growth world
Great job! These are many mechanics to this game and it's impressive you were able to incorporate them all in such a short time. The transition is great! I love the screen effect and the way the music hits when you go to the growth world
Very original take on the theme! I love the 2.5D style, and both peaceful and exciting nature of it. The game is overall very well done.
Fun concept! VFX are very fluid and very well done (expecially the transition effect).
Controls didn't work very well, expecially in the growing dimension, player keep getting stuck, unable to move.
Beside small controller issues, game was pretty fun. :) Well done!
That was very fun! made it to wave 7 and I had a blast keep up the good work guys !
Really enjoyed this! tried to get past lvl 5 twice but couldnt find much fertilizer :( was a lot of fun though!
This is amazing! The concept is pretty good and well executed, and the art style is pretty good too; it fits well with the music and SFX. Overall, this is a pretty good game!
Great graphics, intuitive gameplay. All around great experience!
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