A unique take on the theme! I think from all the games I tried, you're the only one to introduce stealth mechanics, it's pretty refreshing. Nice work with the camera too and a good story to boot!
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How Long is this Wall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #70 | 3.517 | 3.517 |
Music | #186 | 3.414 | 3.414 |
Mechanics | #217 | 3.345 | 3.345 |
Theme | #222 | 3.621 | 3.621 |
Fun | #257 | 3.345 | 3.345 |
Sound | #303 | 2.897 | 2.897 |
Aesthetics | #319 | 3.345 | 3.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Digital Audio · Kenney, Voiceover Pack (Fighter) · Kenney, Wowie Resource Pack by Jonas Tyroller (itch.io), Kenney Fonts · Kenney
Comments
Nice submission! Different from what I've seen in this jam! Nicely done! I liked the stealth gameplay and the communication between NPC's via TOP-DOWN :)
Cool concept. The stealth gameplay is nice, require you to look at the guard behavior to plan your next move. Object placement is some stage felt weird to me. Nice story. Didn't expect it to end like that. The BGM was nice.
Good game.
Very fun game!! Really liked how you designed player interactions, quite unique. :)
Great job!
Music and the camera effects was really good, they worked together well. First level for me was somehow bugged, I couldn't get out of it, so I had to manually choose level 2 to get there (or I just missed something).
I liked the artwork as well and the feeling of the game. Gameplay itself for me wasn't the most intriguing but that's just one persons opinion :)
Trump would be proud! haha but jokes aside that was a great game ! I was actually sad when it ended. reckon you should continue this game its actually a great idea.
The ambiance is tense and creepy and that is perfect for this sort of story where there's a lot of mystery. I found myself telling my character "Hurry up man!" as I tried (and failed lol) to escape the guards by brute force. Once I decided to get a little more strategic, it was better. Good work! I really liked the communication style between the two top-down characters.
Very engaging gameplay, the sombre jail environment blended nicely with the story. I loved the camera panning and the mechanics as well. The communication between characters was a bit off, but the story was intriguing nonetheless. Left me in a bit of a cliffhanger, so I hope we're going to find out how long the wall is XD (Ghio)
Nice gameplay & love the implementation of the theme, but there's this bug where when the player collide with enemy, its stuck.
Took me 2nd playthrough to understand the story and noticed that they never met. Maybe slow down a bit when the text is shown would be nice.
At first, I thought the enemy is a dead body. getting chill all sudden when Nance is replaced by the enemy. Glad to see her alive and well, but who knows how long is this wall.
I like the game's visuals, and the music is fine the only issue is that it is taking time to know what you are supposed to do maybe you can work on that if you will consider updating the game otherwise keep it up :)
Took a sec to figure out what I was supposed to be doing! After there I really enjoyed the overall atmosphere of the game!
Really cool implementation of the theme, makes you really wanna know what's going on in the walls. Although at the start of the game it wasn't really clear on what i was supposed to do but eventually figured it out. The music was also very good and very atmospheric
Very cool, and very creative use of the theme. And yea, how goddamned long IS this wall :D Good work with the cinematics, and just as I was thinking "we should get to cooperate more with wall-girl" we get some of that. Great stuff, especially for a jam game!
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