Really enjoyed this, no idea why but I just kept thinking how satisfying the combat felt, like maybe the hit box or something lol. Anyway great job! If you want to watch the playthrough I posted it on youtube https://www.youtube.com/channel/UC81SImIj53NmLMrIXvBsACw gamedevtv final reviews, timestamp 34:08
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ChronoKill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #280 | 2.538 | 2.538 |
Sound | #317 | 2.846 | 2.846 |
Fun | #323 | 3.154 | 3.154 |
Theme | #369 | 3.115 | 3.115 |
Mechanics | #389 | 2.962 | 2.962 |
Aesthetics | #426 | 3.038 | 3.038 |
Music | #589 | 1.846 | 1.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All character models and animations are from Mixamo: https://www.mixamo.com. The fire particle effects are based off the fire particle effects in the unreal engine starter content. Sound effects are from various SONNISS GameAudioGDC bundles I found here: https://www.reddit.com/r/gamedev/comments/11weehj/40gb_of_high_quality_sound_effects_the_sonniss/. All other assets were created myself.
Comments
This was good fun. Quite satisfying lining up a bunch of enemies then slowing time and going behind them for a single hit.
This was a lot of fun. Elder got me the first time but I cheekily rushed past the guards on my second try and concentrated on the prize :) Nice one.
The mechanic is really fun. Love how the enemy can friendly fire. As other have said before, the player model is out of place. The visual effects and animations are nice. Good use of sound effects.
Great game.
Great Game, love the gameplay mechanics and the visual effects.
Good game! I liked the visual effects and the animations. However, the player model is out of place. Other than that, I actually really wanted this to be a stealth game. Instead of slowing time, for example, you turn invisible with the dimension shift and navigate the guards to get to the wizard. I can't help but feel stealth matches the story way more. But good execution anyway :D
Interesting concept and really fun! I think the game would be even better with a tutorial level to introduce the game mechanics. I kind of had to figure it out by trial and error because I didn't understand what the dimension shifting mechanic actually did. I think it makes you invincible but not invisible? Anyway, this was fun and has lots of potential, so I hope you keep working on it!
nice art and level designs and great mechanics D. Would you mind trying out my game and rating it according :).
The time slow mechanic is pretty cool, I liked using it even if it wasn't necessary to win. The gore plus the ragdolls were a fun touch as well, nice job!
I did die a bit to lag, so I should use that excuse to buy a new graphics card :). Still fun and I like the time slow mechanic. Good Work!
I had a good time with this! I like the 3rd person controller and the slow time mechanic was cool. Congrats on a fun game!
pretty good game. don't know why but I'm a little bit lagging (16gb ram, NVidia GTX 1050Ti, intel i7). Sometime, I also fail to hit the elder even that I believe I'm close enough to hit him with my sword. The slow time mode was good, but if you make it the main "hook" of the game, I think you should make it more important because even without that mode, the game is still faceable. Maybe there is a platform that move really fast, and the only way to be able to stand on it is by slowing time or something else that will make your slow mode have more impact to the game. Overall, nice job completing the game!
So quite a gory game lol. But interesting approach you had going on there. I see how you slow down time to get more hits. One issue I had is on the second level when one of the enemies killed me, the camera had it where it zoom in very close the body. talk about a close up of the blood lol. Just wanted to point that out but quite interest you had there.
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