Interesting idea with the world being mirrored. Good job!
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Mirror Mirror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #241 | 3.545 | 3.545 |
Mechanics | #422 | 2.864 | 2.864 |
Music | #445 | 2.591 | 2.591 |
Aesthetics | #547 | 2.682 | 2.682 |
Fun | #550 | 2.455 | 2.455 |
Sound | #662 | 1.636 | 1.636 |
Story | #675 | 1.500 | 1.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
goodsky , sidescroller control assets from unreal 4.2x, free music from pixabay.com - animation from Mixamo.com
Comments
Neat concept! As others have mentioned, I had trouble with the platforms moving too fast. Could this have to do with frame rate? I'm not familiar with Unreal, but in Unity, if you don't adjust for frame rate, the movement of game objects can end up being way too fast or slow depending on the hardware it's running on. I really like the mechanics, though. Lots of potential if you decide to keep working on it. Great work! :)
The mirrored input is a fantastic idea, I only have one request: PLEASE let the moving platforms pause/slowdown before going back. My biggest battle in this game was getting onto the moving platforms. Other than that, great game :)
I am -- rebuilding it from scratch now-- I will put a delay on those to make them easier--- or move the camera out as you approach- not sure how i want to go about it yet.
look down a few posts, there is a screenshot of the new version being built. Im debating building it for android as well WITHOUT advertisements of any kind - just maybe allow for donations in it.
An interesting concept that can be improved to a full-fledged game. Excellent result!
The man was doing some geisha style toe wrapping :D
I couldn't get the pass 100 points to continue. I went back, got to the other part where the massive slider is and then got the 100 points and the little guys on the map made me huge, but then I couldn't get under and I had over 100 points but the wall didn't dissapear.
Fun idea with the mirror worlds though, made me stop a few times to make sure I was moving into the right direction.
ohh its getting a full makeover now that the asset type limit has been lifted and I can use a few more asset's that were once free for the month types but no longer free-- and I had the time to redo my animation attachments so my character will have its own native animations.
second is after hitting the mirror and moving a little further in. that platform rotates horizontally so you have to balance to the middle or fall off and time your run for the next rotating platform.
that's the fatal thing that happens sometimes when you are pushed for time and have to redirect animations in unreal and use ones that are not native for the character. I ran short on time when I had a hard drive failure lol... my original start didn't have that as I wrote all the code and setup my own animations but it was lost. lol
Honestly, I couldn't pass past 25 points. There's a moving platform, but it is moving so fast, that to reach it I should jump before I can see it, otherwise it will be too far away. Maybe there some mechanic to make it easier? But if so, I couldn't figure how to use it.
The concept is interesting. Good mirror mechanic. The game left me confused, in a lot of way.
He does not want to jump when he is on the second obstacle (w or space). Is there something I didn't understand?
the feet on it was due to losing a large chunk of project to hard drive crash, i had to attach default animations to my character (from side scroller template character in unreal) ... this left the affect below, but then I thought--- the toes could be locked between worlds, so I left it and didn't work on fixing it lol. If I continue on with that game for any reason, i will probably fix the feet lol.
Cool concept with the reverse controls. Reminds me of some of the SNES games that did this
pretty cool mirror concept. polish it bit more and it will be even more enjoyable!
Yes unfortunately, if you noticed the note at the front, 4 day's in I lost almost everything I had going due to a hard drive failure. Luckily my two main characters were stored in the cloud as well, however with time constraints, I chose to retarget vs recoding everyting all over again. (I haven't got retargetting down very well yet) .. TY for your feedback! :) Also, I will be posting free assets on here in the future (have one up already) if you ever want to grab, help yourself. (My larger forte is creating assets ahead of programming)
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