Good music. Unfortunately I couldn't turn. This is an issue in a lot of games for me so I assume it's some sort of bug in Unity itself.
Not turning was a moderate issue, as I was mostly able to proceed.
Criteria | Rank | Score* | Raw Score |
Music | #123 | 3.556 | 3.556 |
Theme | #147 | 3.889 | 3.889 |
Aesthetics | #169 | 3.722 | 3.722 |
Fun | #239 | 3.389 | 3.389 |
Story | #291 | 2.500 | 2.500 |
Sound | #342 | 2.778 | 2.778 |
Mechanics | #397 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Medieval Dungeon, City of Brass, and Starter Content (Unreal Market Place Free Collection), Character and Animations from Mixamo, Text from FontSpace CC0, and Music from FreePd
good concept for always transferring dimension for 7 second. I hope the "square room" dimension is changed with more purposeful dimension rather than only square room. What I'm trying to say is, I think its better if you make both of the dimension, have the same impact and importance. For example, in dimension 1, you need to reach location A. In Dimension2, you need to reach location B. So there is something to do in any dimension rather than just waiting in a room for 7 second. anyway, good job for completing the game!
Thank you for your comment!
Yes, in the first level you have to wait in one dimension, and the second level on the other one. The original idea was to put some other "action" in the "less" important level, like some enemies, and some dynamic traps like arrows or fire walls you had to disable or beat, (I wanted to try to put an archer dynamic to the player) but I didn't have enough time to do so.
Very cool game, had a lot of fun finding the connections between the two dimensions!! And awesome music!
Nice concept! I agree a bit with AntiCebo. Would be cool if you could have some skill to maybe peek into the other dimension.
Good combination of the 2 different worlds, it was quite atmospheric. I like the gameplay idea, but I found it very frustrating that you always need to guess where the platforms in the other dimensions are. There was too much lot of trial & error, but it's on the right track to a fun game :)
It's nice to see another UE developer around :D and btw I enjoyed the game. Great job.
Really impressive graphically! Switching between two dimensions fits the theme perfectly, of course! I was a bit confused by the timer at first, since the format of the numbers made it seem like minutes and seconds, but the clue was in the title. :)
I found it was a lot safer not to move when a dimensional transition was upcoming, but that meant a lot of standing around waiting and I also had trouble figuring out where to go, I could see the levers I needed to press but not the routes to get to them. I'm also not super sure what the benefit of the portal was once I activated it.
Thank you very much for your comment!
Yes, I had planned to put up some decals with explanations, like the button one, but I didn't have time to do so. The portal is a way to the second level, nothing more. The original idea was to use portals like puzzles, but I could only implement the very last one like this.
Thank you for playing!
Wow, Unreal Engine really did you dirty here. 1 GB AND an install?? Crazy
Really enjoyed this game, seems to be a bit jittery on my pc but still didn't take away from the enjoyability! Overall well crafted and challenging just as a game should be! I would potentially change the texture on the text in menus as it was difficult with my bad eyes to read but otherwise super enjoyable!
I resisted the button for less than 7 seconds. Very cool music to go with a more challenging puzzle than I expected, plenty of layers to try to understand each time the timer runs out! I highly recommend this one to people looking for some good Jam.
Very unique design and mechanics! Was a bit of a challenge but had fun with it. Dont push the button!
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