Great game.I loved the mirror mechanics
Play game
Mirror Mirror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #241 | 3.545 | 3.545 |
Mechanics | #422 | 2.864 | 2.864 |
Music | #445 | 2.591 | 2.591 |
Aesthetics | #547 | 2.682 | 2.682 |
Fun | #550 | 2.455 | 2.455 |
Sound | #662 | 1.636 | 1.636 |
Story | #675 | 1.500 | 1.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
goodsky , sidescroller control assets from unreal 4.2x, free music from pixabay.com - animation from Mixamo.com
Comments
great mirroring mechanic. needed few tries but managed to finished it. nice one!
BTW - i am uploading almost daily asset's I have created -- feel free to view and download any of them (most are free, some will be premium based on content/work etc) but if you want any of my assets (i know it asks for donation - just click the bypass on those) Follow me if you want to track what content I add (its all 3d/character models for the time until i get those finished, then ill start with my side assets i have created)
Very interesting concept , though I feel for you about the hard drive crashing and losing your work. The mirrored controls took a little to get use to but from what I played it felt good. I died a few times to the ice before i realized you have to stop on it before you can jump again. Good work !
Interesting game! Had my senses thrown off a gew times with the mirroring but managed to get to the end of it! Made into a full game would be cool!!
sorry i ran out of time and had alot of other projects to go back in, it should have reset the game and started over (as it was a two level short game) the reset should have occurred when you got to the end. Ill have to check because for me it was working, but something could have broke in a patch i put in.... ty for the info (the game reset was suppose to be an indicator the game was complete for where it was)
Neat concept! As others have mentioned, I had trouble with the platforms moving too fast. Could this have to do with frame rate? I'm not familiar with Unreal, but in Unity, if you don't adjust for frame rate, the movement of game objects can end up being way too fast or slow depending on the hardware it's running on. I really like the mechanics, though. Lots of potential if you decide to keep working on it. Great work! :)
The mirrored input is a fantastic idea, I only have one request: PLEASE let the moving platforms pause/slowdown before going back. My biggest battle in this game was getting onto the moving platforms. Other than that, great game :)
I am -- rebuilding it from scratch now-- I will put a delay on those to make them easier--- or move the camera out as you approach- not sure how i want to go about it yet.
look down a few posts, there is a screenshot of the new version being built. Im debating building it for android as well WITHOUT advertisements of any kind - just maybe allow for donations in it.
An interesting concept that can be improved to a full-fledged game. Excellent result!
The man was doing some geisha style toe wrapping :D
I couldn't get the pass 100 points to continue. I went back, got to the other part where the massive slider is and then got the 100 points and the little guys on the map made me huge, but then I couldn't get under and I had over 100 points but the wall didn't dissapear.
Fun idea with the mirror worlds though, made me stop a few times to make sure I was moving into the right direction.
ohh its getting a full makeover now that the asset type limit has been lifted and I can use a few more asset's that were once free for the month types but no longer free-- and I had the time to redo my animation attachments so my character will have its own native animations.
second is after hitting the mirror and moving a little further in. that platform rotates horizontally so you have to balance to the middle or fall off and time your run for the next rotating platform.
that's the fatal thing that happens sometimes when you are pushed for time and have to redirect animations in unreal and use ones that are not native for the character. I ran short on time when I had a hard drive failure lol... my original start didn't have that as I wrote all the code and setup my own animations but it was lost. lol
Honestly, I couldn't pass past 25 points. There's a moving platform, but it is moving so fast, that to reach it I should jump before I can see it, otherwise it will be too far away. Maybe there some mechanic to make it easier? But if so, I couldn't figure how to use it.
The concept is interesting. Good mirror mechanic. The game left me confused, in a lot of way.
He does not want to jump when he is on the second obstacle (w or space). Is there something I didn't understand?
the feet on it was due to losing a large chunk of project to hard drive crash, i had to attach default animations to my character (from side scroller template character in unreal) ... this left the affect below, but then I thought--- the toes could be locked between worlds, so I left it and didn't work on fixing it lol. If I continue on with that game for any reason, i will probably fix the feet lol.
Cool concept with the reverse controls. Reminds me of some of the SNES games that did this
Leave a comment
Log in with itch.io to leave a comment.