Neat concept! As others have mentioned, I had trouble with the platforms moving too fast. Could this have to do with frame rate? I'm not familiar with Unreal, but in Unity, if you don't adjust for frame rate, the movement of game objects can end up being way too fast or slow depending on the hardware it's running on. I really like the mechanics, though. Lots of potential if you decide to keep working on it. Great work! :)