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Death is just the Beginning of Walking Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #773 | 1.769 | 2.167 |
Sound | #774 | 1.089 | 1.333 |
Music | #796 | 0.953 | 1.167 |
Theme | #837 | 1.225 | 1.500 |
Fun | #841 | 1.361 | 1.667 |
Story | #842 | 0.953 | 1.167 |
Mechanics | #856 | 1.225 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
nope
Link to your source?
https://github.com/Mystiogan/Death-is-just-the-Beginning-of-Walking-Adventure
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Comments
For a beginner project, you should be proud of this. I've played games in jams from people that have had far more experience that feel worse and are riddled with bugs. There's not much here, but what's here feels decent, the collisions act as expected, the game restarts when you fall, and you even have a pause feature (which is a feature even my game doesn't have). You should be proud of this, and I'm sure you learned a lot. Great job.
I like to jump
Good beginning. I like to walk.
Not bad for the first game. You can build on this any idea for platformer, so congrats on finishing it :)
this should help you fix the game, submissions are open for bug fixing. project settings > WebGL > publishing settings > compression format > Gzip. This works on our game and somehow also supports controllers for our web build.
Thanks for the help this worked for me :D
Game doesn't seem to be working. Make sure when you export the build from Unity that you have compression turned off and then zip it yourself after it's done exporting