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A jam submission

Clone ShipView game page

A simple 360 degree space shooter prototype made for the GameDev.tv Game Jam 2022
Submitted by MarkPain — 2 hours, 23 minutes before the deadline
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Clone Ship's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1073.6673.667
Sound#1593.2783.278
Story#2682.6782.678
Fun#2883.2333.233
Mechanics#2913.1223.122
Aesthetics#3133.4003.400
Theme#3213.1003.100

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
All CC0 assets - 3 music tracks, a skybox & 3 or 4 textures

Link to your source?
https://drive.google.com/drive/folders/1N7biI9TK-odajECjLk6dtJ-pbpt_0QXn?usp=sharing

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Comments

Viewing comments 68 to 61 of 68 · Next page · Last page
Submitted

It was fun! And you managed to fit the theme in an original way.

... and also now I want to play again some X-Wing vs Tie Fighter :)

Submitted

Hey that is a really good firs game jam attempt! Love orbiting around in space and shooting turrets. I only had trouble understanding whether or not I am actually hitting the enemy turrets, I often felt like I have shot a looot of bullets at them, but they wouldn't die. Still though, a very impressive submission!

Submitted(+1)

I loved it!  I mean it is just fun; I keep rolling in space and shooting and whenever I die I just get a new friend It's awesome. You hit the theme dead on and you did it well :) 

One of the things I kept thinking about while in the brainstorming phase was how to make death a beginning and also make it make sense (not stupid) and you did that and made death make it more fun too :)

Congratulation! Good job :)

Developer

That's really kind, thank you! :)

Submitted

The download says there should be a Linux and Mac version it it as well, but only provides a Windows binary. This won't work, there won't magically appear Linux or Mac versions just because you ticked that icon in the Itch page - you will have to add the Linux and Mac target modules to your Unity installation and switch to them and do another build!

Interesting mechanics though I didn't really get how the rolls were supposed to work (I guess each one of the buttons corresponds to pitch, yaw, and roll).

More importantly I quite didn't get if or when I hit one of those turrets. I could only make out I felt I was losing (all lives depleted and going low on the last one's energy) and suddenly there was a "You've won the game" message...

Developer

Oh haha thanks I had no idea, I thought the build handled it :x

Submitted

No, it doesn't. You have like a "big" switch between the target architectures (WebGL and "PC") and then within "PC" (which more or less has the same CPU code with them all being x86 architecture (more or less now that Apple added M1 ARM chips into the mix), but different low level layer for the runtime.

Therefore, for a typical jam game there would be 4 versions to build, one WebGL for browser playing and one of each, Linux, Mac, and Windows.

Submitted(+1)

Really cool game! Sadly camera bound on the mouse isn't something that I can play for a long time as I get dizzy but for the short while that I was playing it, it's really nice!

Submitted(+1)

Wow! Awesome job getting a good feeling space pilot game in ten days. I feel like just setting up the controls probably took a long time. I'm not sure if I am just bad at this type of game, but I had a really hard time not dying constantly. But I really liked the theme. Great work!

Developer

Haha yeah, I think most of development was just the player controller - I really underestimated things! Thanks very much :)

Submitted(+1)

Wow awesome job! I really like the clone ship mechanic, it's nice to have friends lol Great choice on the music too, it really sets the tone of the game!

Developer

Thanks kindly!

Submitted (1 edit) (+1)

A great space shooter.  It is very impressive that you managed to make such a complete game solo!

To make this game even better, I think there can be more feedback when people hit the target. It is difficult to tell if I'm damaging the structure or not, so some feedback would be great.

I'm not good with this type of control. I think my clones control the fighter better than I do so I just die whenever the charge is complete. :D But still, fun game! Great job!

Developer(+1)

It's a perfectly valid strategy ;)

Viewing comments 68 to 61 of 68 · Next page · Last page