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Tankshift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #88 | 3.824 | 3.824 |
Mechanics | #101 | 3.706 | 3.706 |
Story | #134 | 3.176 | 3.176 |
Aesthetics | #183 | 3.765 | 3.765 |
Theme | #433 | 2.765 | 2.765 |
Music | #642 | 1.412 | 1.412 |
Sound | #672 | 1.382 | 1.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Yes, a few of kenney.nl's bits, some fonts, and LeanPool. Linked in the description.
Link to your source?
https://github.com/DomHarris/TankShift
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Comments
Got round to playing your game at last. Short but sweet :) Got a lot of cool mechanics in, just I guess you were strapped for time to get more level content in.
I really liked it. UI was excellent, really slick. And of course the googly eyes. Ideas for improvement:
I wasn't a fan of the intro, but the gameplay was fun.
I'm glad you liked the gameplay - I'm honestly surprised so many people did like the intro, I threw it together in about an hour so I could shoehorn the theme in 👀
This is really impressive! I imagine the navigation and combat and AI must have taken some time to program and get working properly. The combat reminds me somewhat of Worms.
I love the intro, and the humorous writing in it. Looking forward to seeing more of that! I was intrigued, and curious to see more exposition and follow-up conversations. :)
Very nice entry, well done!
was left wanting more, really enjoyed this, a solid submission in all aspects (save maybe my audio didn't play, not sure if that was the game or me). There was attention to things that make a game feel complete that really stood out in this jam. I will be peeking at your source to learn a thing or two.
no audio in there, I ran out of time commenting my source and adding things like a readme.md 😂 I'm glad you enjoyed it, thanks for the kind words!
yeah you did an awesome job with it, and as an amateur thank you for making the choice to focus on docs in that case, very cool of you to pay your gamedev knowledge forward.
Look the aiming, AI targeting :). Really nice set up, and great humour to :).
UI looks awesome with the different weapons to choose, all very slick.
Great job
I had so much fun playing that I almost feel bad for writing some criticism. At some point I fell in a pit and I just kept infinitely falling and had to restart. Another time I went through the terrain collider after shooting and moved inside of it until the game killed me.
It was a nice touch to have used PlayerPrefs to have the game instantly start on replay. I thought the intro was a tad bit long but it was definitely funny.
Everything else is great. The mechanics were awesome and the game feels dynamic, albeit some enemies have short range and is very easy to kill them. The UI is really polished and the game just feels great to play even without music and SFX.
I enjoyed it a lot!
Don't worry about criticism, I can take it lol - yeah I'm aware of those issues. There's a minor bug with the kill volume being a little bit too small, in such a way that affects almost everyone that falls into the pit -.- and there's a major bug with the character controller that means sometimes you clip through the terrain - turns out writing good, robust character controllers that work on curved terrain is really difficult!
I didn't use PlayerPrefs, I just write to a file - I don't like PlayerPrefs, they write to the registry and that feels like a bad idea 😂 the end result is the same, yeah - the intro is too long so I made sure you only have to watch it once.
My biggest complaint is the lack of enemy variety tbh, there are so many good ways to fix the "run and spam" easy kill option xD thanks for the feedback!
I kept saying this in Discord and I'll say it again. The UI looks amazing! Good job on the submission 😎
Gave me a good chuckle. Shame there was no sounds and it was so short. Visually stunning. I do love a game that can look so polished with such simple shapes and the UI was fantastic. Very slick.
I did struggle with the green cube because I was using the boomstick which didn't activate it. After reading the comments I went back and tried again and was able to get to the end and then was disappointed that it was over so soon!
Laughed out loud several times. Just going through the intro in the game proper was fun. The game mechanics were entertaining as well. Question: If the camera moves an enemy out of frame does the enemy still take damage from the shot? I was trying a shoot and run technique and I'm thinking they don't. At any rate, great submission.
Thank you, I'm glad it made you laugh!
I don't see why they wouldn't get hit when they are out of frame 🤔 which weapon did you try with? The basic one doesn't have any splash damage, so it could well just have been that you weren't quite hitting it!
Honestly the best technique is to drive straight at the enemies and spam fire 😂 the post jam update should hopefully fix that somewhat 😵💫