Wow, this was hilarious! I loved the "no.. not that key" sequence. Had me in stitches. I *really* hope you continue working on this and add sound effects. Keep up the phenomenal work!
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Tankshift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #88 | 3.824 | 3.824 |
| Mechanics | #101 | 3.706 | 3.706 |
| Story | #134 | 3.176 | 3.176 |
| Aesthetics | #183 | 3.765 | 3.765 |
| Theme | #433 | 2.765 | 2.765 |
| Music | #642 | 1.412 | 1.412 |
| Sound | #672 | 1.382 | 1.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Yes, a few of kenney.nl's bits, some fonts, and LeanPool. Linked in the description.
Link to your source?
https://github.com/DomHarris/TankShift
Comments
Good game! Funny tank, and dialog with the author! I found that it is still possible to make jump if space is pressed but it barely visible.:) Looking forward to the full release!
Hats off for the UI ! Like the game and looking forward to a full release , the eyes of the tank look very cute and would have liked if the level was bigger and you hade more weapons cuz the level is just very small. Also something i would recommend is procedural generation probably!
Neat little game you have here or let's say the start of a great game! The movement of the enemies in response to the player is great, the projectile arcs are very cool and the thing I love the most ist that projectiles interact with each other! Hope you find a way to make it so that standing close to enemies and spamming attack is not the best strategy! °^^
thanks for the feedback! Yes, standing close to enemies and spamming is a problem, I think there are a few ways to fix it:
- Enemies that are stationary and positioned out of reach, e.g. the big bouncy ball one near the start
- Enemies fire more rapidly if you're within a certain range
- Enemies that run up to you and explode
- More varied enemy movement, e.g. enemies that retreat much more quicky, enemies that jump stone, or enemies that dash at you and cause contact damage
Best story so far. Didn’t expect that. Even more so the UI, which looks amazing.
Very sleek aesthetics and the controls felt good - I also appreciate all the help and advice you offered everyone in discord over the past two weeks :)
Game is nice! I love all the text animation and UI effort!
However, at least for me, the jump is broken for some reason. I can't jump at all, the tank makes a slight movement and then sticks to the ground. So, unfortunately, I can't go too far into the game now :)
Also, maybe the pause should stop player movement or interaction?
Nice job! Waiting for the fix to play again
Nice fun game, the story was great :) Googly eyes on the tank looked great
Pretty fun, would definitely play more!
Only downside I saw is the green block to activate the bridge seems a bit wonky? It didn't work for me the first time, causing me to fall to my death :)
Well done! I would like to see more. The weapons you had thus far were certainly interesting. I don't know if this is intentional or not, but the boomstick can't activate the green block. That threw me off for a minute but I got there eventually. If it was intentional, I recommend making it more clear that only certain weapons can activate blocks. Great work otherwise!
Tank isekai, I like it !
Had fun, liked the fire preview of ennemy that make dodging fun.
Quite a polished game! I found a bug where you can fall through the map, but yeah my main problem with the game is that its wayyy too short, i mean i was expecting like 12 weapons from the select weapon screen lol. Hope it expands for the metroidvania jam release!
no outstanding bugs i could find. out side being able to spam the bouncy shot once I got my hands on it. kinda cheesed the final bit






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