This game is really cool! At first I didn't understand what to do but then it clicked on me and understood. Really nice mechanics!
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Escape Inferno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #23 | 4.018 | 4.018 |
Aesthetics | #48 | 4.291 | 4.291 |
Theme | #55 | 4.055 | 4.055 |
Music | #129 | 3.618 | 3.618 |
Mechanics | #162 | 3.509 | 3.509 |
Sound | #166 | 3.255 | 3.255 |
Fun | #282 | 3.255 | 3.255 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Link to your source?
https://github.com/awesomeedl/GameDevTV_Game_Jam
Comments
Great game, good story and really nice art. The puzzles were a bit frustrating because the time limit and the lot of stuff that were going on, but because it is a short game, I think it was necessary to give the player a decent challenge. Well done and congratulations for your entry! :)
Creative blend of narrative and speedy puzzles. You even got some nice gameplay details in there light indicators for the next spawn point. The whole thing also had a great look to it. Going to have to come back later and try some other endings :)
Very cool. It's like a rougelite/speedrun game. I appreciate difficult games, but I'd also suggest an "easy mode" for players like me who are more invested in the story.
Excellent work! Hope you do a follow-up! 😀
Nice work on the narrative, it's always good to see someone work on story since most of us forget to haha. I thought it played well but an idea for future might be to start the game paused and let the player pick their own spawn location before unpausing, then after they die, repeat that loop? Longer lifespan, or varying lifespan for each spawn location would open up a lot of puzzle possibility for you too :) Good work!
Thank you for playing and leaving a comment! We did consider pausing, but we ended up letting the player instantly respawn. We thought that having pauses between respawning interrupts the game's rhythms and makes the game more frustrating having to wait. We need to experiment more to know which solution is best. Thank you for your thoughtful feedback!
Felt sorry for blaming the 3 year old for just wanting icecream. Nothing wrong with that, lol. Played and enjoyed the game until I got stuck to where I was dying like every 2 seconds and there was no hope of me reaching the next goal. After dying like 100 times i gave up. Well done
It sure has stellar artwork! And while the dialogue was dry in some places, it did give me a few laughs.
The mechanic of multiple spawn points has some amazing potential. Dying repeatedly for a respawn in a specific place was a bit tedious, even with the instant respawn button - but it could absolutely work in a game where respawning at any of the points can give you progress.
I absolutely agree there are some rough spots in the dialogues. Personally, I'm not happy with how the story turns out but time is limited and I'm unpracticed in writing stories.
Regarding the repeated respawn, I completely agree. I think the tedium comes from the lack of complexity in the puzzles. The number of spawn points didn't match the complexity of the puzzle. If each spawn points have more content and are therefore more meaningful, I think it wouldn't be as tedious. So I hesitate to say that the respawn mechanic is fundamentally flawed. It is probably more of a problem with puzzle design.
Thank you so much for giving our game a try!
I guess end 1 is if you stay?
I had really fun playung the game! Thank you! And if you don't mind to play mine, I would appreciate that :P Well if you haven't yet :D I can't remember anymore... It all gets blurry after 90 games rating :D
And the artwork is amazing too!
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