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A jam submission

Escape InfernoView game page

Escape is often the optimal strategy. A Top-down Puzzle Game
Submitted by Leisure Time (@LeisureTimeDev) — 3 hours, 24 minutes before the deadline
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Escape Inferno's itch.io page

Results

CriteriaRankScore*Raw Score
Story#234.0184.018
Aesthetics#484.2914.291
Theme#554.0554.055
Music#1293.6183.618
Mechanics#1623.5093.509
Sound#1663.2553.255
Fun#2823.2553.255

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Link to your source?
https://github.com/awesomeedl/GameDevTV_Game_Jam

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Comments

Viewing comments 51 to 41 of 51 · Next page · Last page
Submitted(+1)

This game is really cool! At first I didn't understand what to do but then it clicked on me and understood. Really nice mechanics!

Developer

Thank you for playing our game!

Submitted(+1)

Love the artwork! Great job!

Developer

Thank you for playing!

Submitted(+1)

Great game, good story and really nice art. The puzzles were a bit frustrating because the time limit and the lot of stuff that were going on, but because it is a short game, I think it was necessary to give the player a decent challenge. Well done and congratulations for your entry! :)

Developer

Thank for trying our game and giving feedback! I'm glad you like our games! :)

Submitted(+1)

Excellent job making a compelling puzzle game while weaving in a narrative about a really tough topic. I had a blast playing this game and thought deeply while doing so. A winning combination in my book.

Developer(+1)

Thank you so much for playing and your compliment! I'm glad you find our game thought-provoking.

Submitted(+1)

Creative blend of narrative and speedy puzzles. You even got some nice gameplay details in there light indicators for the next spawn point. The whole thing also had a great look to it. Going to have to come back later and try some other endings :)

Developer

Thank you so much for taking the time to play our game! The light indicators seem to not be as visible as we thought, so we still need some adjustment, but we're glad you noticed!

Submitted(+1)

Very cool. It's like a rougelite/speedrun game. I appreciate difficult games, but I'd also suggest an "easy mode" for players like me who are more invested in the story.  

Excellent work! Hope you do a follow-up! 😀

Developer

 The difficulty definitely needs some adjustment.Thank you for trying our game!

Submitted(+1)

Nice work on the narrative, it's always good to see someone work on story since most of us forget to haha. I thought it played well but an idea for future might be to start the game paused and let the player pick their own spawn location before unpausing, then after they die, repeat that loop? Longer lifespan, or varying lifespan for each spawn location would open up a lot of puzzle possibility for you too :) Good work!

Developer(+1)

Thank you for playing and leaving a comment! We did consider pausing, but we ended up letting the player instantly respawn. We thought that having pauses between respawning interrupts the game's rhythms and makes the game more frustrating having to wait. We need to experiment more to know which solution is best. Thank you for your thoughtful feedback!

Submitted

Yeah sounds fair enough

Submitted(+1)

Felt sorry for blaming the 3 year old for just wanting icecream.  Nothing wrong with that,  lol.  Played and enjoyed the game until I got stuck to where I was dying like every 2 seconds and there was no hope of me reaching the next goal.  After dying like 100 times i gave up.  Well done

Developer

Thank you so much for trying our game! We will definitely revisit the difficulty of the game.

(+1)

very original take on the theme, the art, music and story worked well together. it took me a while to figure out how it worked, since it was so very fast paced, nice work

Developer

Thank you so much for your compliment and thank you for trying our game!

Submitted(+1)

It sure has stellar artwork! And while the dialogue was dry in some places, it did give me a few laughs.

The mechanic of multiple spawn points has some amazing potential. Dying repeatedly for a respawn in a specific place was a bit tedious, even with the instant respawn button - but it could absolutely work in a game where respawning at any of the points can give you progress.

Developer(+1)

I absolutely agree there are some rough spots in the dialogues. Personally, I'm not happy with how the story turns out but time is limited and I'm unpracticed in writing stories. 

Regarding the repeated respawn, I completely agree. I think the tedium comes from the lack of complexity in the puzzles. The number of spawn points didn't match the complexity of the puzzle. If each spawn points have more content and are therefore more meaningful, I think it wouldn't be as tedious. So I hesitate to say that the respawn mechanic is fundamentally flawed. It is probably more of a problem with puzzle design.

Thank you so much for giving our game a try!

Submitted (1 edit) (+1)

I guess end 1 is if you stay?

I had really fun playung the game! Thank you! And if you don't mind to play mine, I would appreciate that :P Well if you haven't yet :D I can't remember anymore... It all gets blurry after 90 games rating :D

And the artwork is amazing too!

Developer

Thank you for playing! And yes we've already played your game. It was good!

Viewing comments 51 to 41 of 51 · Next page · Last page