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A jam submission

E.C.C.: ENHANCED COMBAT CADAVERSView game page

In District 122, the dead are on the move.
Submitted by Chris | Indie Game Dev (@hypedoncoffee), anchorlight (@anchorlightdev) — 15 hours, 58 minutes before the deadline
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E.C.C.: ENHANCED COMBAT CADAVERS's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#443.7213.721
Aesthetics#524.2794.279
Story#643.6513.651
Music#703.8143.814
Theme#2283.4423.442
Fun#3623.0003.000
Mechanics#3692.9072.907

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2 (plus 2 voice actors)

Did you use any existing assets? If so, list them below.
Kenneys Buildings and Mouse Cursor, Mixamo Animations, US Census Data (2021), City Generator by ProbableTrain, ambientCG textures

Link to your source?
https://github.com/hypedoncoffee/Gamedevtv-Jam-2022

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Comments

Viewing comments 17 to 1 of 37 · Previous page · First page
Submitted(+1)

Oh man, the intro is spectacular. Very stylish graphics overall. The feeling of shooting is also really well done. At some points my view got blocked by a building, but it didn't happen too often.

Developer(+1)

Hey, thank you so much!

On the buildings. HypedOnCoffee had a simple system in place to prevent this by fading the building. At the moment, some of the buildings I put into the pool at the last minute are set to the wrong layer, and they should properly fade in future versions. I agree it’s a huge problem, especially with the mouse-driven nature of the game.

Submitted(+1)

It was so fun and the music was awesome, the webgl version was a little slow for me but it is probably because of my old laptop.

Developer (1 edit)

WebGL is hard to work with because of performance constraints. We’re doing our best to make the game accessible but this version in particular introduced all kinds of issues, like videos not playing (or in the current devbuild, not playing correctly) and all kinds of lighting and performance problems. Hopefully we can get it a little smoothed out before the jam ends, in the meantime we’ll be updating the Windows downloadable version to be on par soon.

Thanks for playing!

Submitted(+1)

Theme is 10/10

Art is 10/10

I do echo the same sentiments about running and gunning and making it hard to reload. There is some missing graphics and some issues with text overlapping and dying over and over again but these are easily solvable bugs. This game is a real diamond in the rough and with a little tuning will be fantastic. Keep working on it! I want to see more of this setting.

Developer

Thanks for playing, and awesome work on your entry!

Submitted (1 edit) (+1)

It was to chaotic for me. I had a hard time with the control scheme. Click to walk and Click/Mouse Aim  to fire make it hard to run and gun. I would suggest a WASD walk scheme if you make it mouse aim and fire. Plus a reload being so important should have a dedicated hot-key to make sure you can reload without have to stop running and shooting. The story is amazing and I really like what is going on with the story. I also had issues with the text overlapping in areas making it impossible to read. There is a great game under the hood just waiting to explode from this though, I can see and feel that. The story like I said is right out of some of my favorite 80 / 90s sci-fi. Keep working on this it will be Great!


Developer (1 edit)

Hey, thank you for your breakdown! I think we took a little bit of a gamble with the control scheme. If it were up to me, I would have also made the Stealth key an on-screen button– it was kind of our design gimmick of making the entire interface and HUD take place in-world. I hope that if we stick with the idea we can fine tune the jank to make it a bit less frustrating.

WebGL is brand new– we couldn’t even get the game to run before yesterday because of a Resources bug and had to refactor our name generator entirely just to pull it off. Likewise, the massive amounts of missing space on that screen you’re looking at… there should be two ASCII animations playing, but WebGL video playback is a nightmare. I’ve spent hours trying to get them to display without making a mess of the colors and dropping the framerate into the single digits. Hopefully these two particularly nasty bugs will be wrapped up soon.

The name bug is exclusively on WebGL and exclusively happens when appending a “, “ string, making me think it’s some kind of browser specific carriage return symbol I need to get away from– you’ll notice overlapping doesn’t happen on the bail offering string, which appends “,000,000.00.” Oh, the joy of programming :’)

Thanks for giving the game a go, and sorry for some of the jank! We had a fairly busy schedule during the jam runtime and there’s definitely a lot of things I would have liked to touch on in the jam with more time.

Submitted

Your game was very impressive in what it did. The opening sequence just for entering the game was very impressive. You guys put in a ton of work. I know what it like to have build nightmares. Good luck on getting the WebGL stuff all ironed out.

Developer

From the look of it, we caught the name bug entirely by accident while working. I haven’t seen it since either 5.03 or 5.04 and I don’t know how it got fixed. I still recommmend the clients as they run at the full framerate, but videos now play in WebGL– albeit distorted. In the future I’ll be replacing them with a material spritesheet as a compromise.

Submitted(+1)

Fun game. I had a hard time with the fight. The graphics, music, and sounds are really good.

Submitted(+2)

This is beautiful and well done! A bit chaotic at times but it only added to the enjoyment. Really awesome submission!

Developer

It definitely can get chaotic at times, I know during testing I got overwhelmed a ton haha. Hopefully we can tune a bit to make sure it is always a fun experience,

Thank you for playing!

Submitted(+2)

This game was amazing! The graphics are insane, and I really enjoyed playing. Great job!

Developer

Thanks for playing, and I'm glad you enjoyed the art style! I really think the cyberpunk came together at the end, anchor did a great job with the procedural city building

Submitted

Besides amazing visual stile I really like the musc and sound design. Its stunning.

Changing from battle music  to normal ( and back) is really well done.

Developer(+1)

Thank you! You can find the Dynamic Music Manager script (github link) in the source code; it’s honestly very simple as long as you have multiple audio tracks to use. It’s calling in FadeIn and FadeOut coroutines and has a 2s checker for gameplay events to stay up to date.

Once you strip out all the gamejam quick-fixes I would say it’s a very modular system, the downside of course is that you have to separate your audio tracks and make sure they all fit together and share the same length.

Submitted(+1)

Thank you for the link! Yea  even if its simple, it really adds drive. Reminds me deus ex:)

Submitted

Amazing entry and menu. WOW! Really good job! Mindblowing. The gameplay is fun however I was lost at the beginning because of to many ligthings point on the screen. Hud around main character is tricky and makes it difucult to se the character it self.

Developer

Thanks for playing! I’m overall satisfied with how the graphics came out, but the windows being fully glowing neon as opposed to neon-decorated was more of a time necessity than a design choice. I agree that it makes the game a little harder to read.

As for the character, I think it’s the consequence of a black character model on a dark background. The red lights help a little but I think I could have done a little better planning the HUD around that. You can generally get an idea of where the player is by checking the bounds of the center square as it matches the camera rig’s boundaries.

Submitted

I will say, this game goes big on STYLE and I totally dig it. Love how you managed the visuals and music meshes well together with it. That intro with the static and voice transmission reminded me of playing RECOIL (1999) and old Westwood Studios games. The game could use some optimization and tuning but overall I liked it.

Developer

Thanks! Did you play on WebGL? I noticed that I’m seeing a lot of complaints about this platform in specific. WebGL is tricky because it won’t take full advantage of the hardware and from my experience, going fullscreen (which we had to because of certain design choices) is very intensive. Some of the things I did purely for visuals’ sake didn’t have the best optimization decisions behind them, and unfortunately because the building spawns are procedural getting them optimized might be a little trickier than they would be with a 100% static environment.

The game runs like butter on my own Linux system, and when the next Windows build goes live I highly recommend that version for the best experience. Unfortunately Windows is a bit out of date while we hunt for a bug.

I’ll spend the next few days investigating what graphics tweaks would make for the best experience on this platform in specific, but in the meantime there is a Graphics Quality and Render Resolution setting that will hopefully make it more playable at the cost of some of the lighting.

Submitted

Really cool style and graphics but gameplay was a tad to hard for me. Performance was a bit iffy in fullscreen but it was fine windowed. I'm running a 3070 so it should run fine both ways I feel.

Developer

Thanks for playing! We definitely had to get some extra tuning in there, will have to scope time better to allow for play testing.

Not too sure about the fullscreen vs windowed, but I have a lot to learn about webGL builds! I was playing on a 3070 as well, I think it definitely could use optimization. Thanks for the detailed explain on performance issues, and hope you had fun

Submitted

i did have fun :)

Developer

WebGL optimization can be a little tough, I’ll see what I can do. WebGL from my experience doesn’t take full advantage of your hardware and fullscreen only exacerbates this.

Until we figure out a good graphical compromise for this platform I recommend checking out the Settings on the main menu, Quality will help the most since it knocks the shadows and lighting quality a bit lower. Our WebGL build is brand new since we only got the name generator to work on that platform yesterday, so there’ll be some growing pains while we get it right.

Submitted

I felt this deserved a second chance and yes lowering the settings fixed the issues and it seemed much better out of the box this time. I actually managed 13 missions before time ran out and really enjoyed it. I updated my rating based on it. Well done.

Submitted

Hey! I really loved the music and the visuals! I don't know if it's my old laptop, but the game was hard to play in webgl

Developer

Thank you for playing it! Glad you enjoyed the music, anchor did a bunch of hard work on the soundtracks - be sure to check his soundcloud!
Sorry to hear about the webGL, we definitely hit snags there. Hope it was still fun

Submitted

Nice game, nice punk aesthetic. Challenging!!!

Developer

Thank you for playing! We definitely did not have time to tune as much as we would have liked, a bit of scope creep haha! Hope it was enjoyable still

Submitted

it is a Jam, it is expected to be bugs and issues. 

Submitted

This game looks amazing but seems to struggle when running on webgl. Maybe tone down the effect on the webgl build

Developer

Thanks for the play! Yeah we definitely ran into issues on the webGL build, it was a great learning experience. Hopefully you got to enjoy some of the game!

Submitted(+1)

Good job with your submission! Story-wise it's a pretty unique concept. I found gameplay a little rough, but I think that can easily be fixed with a bit more player feedback. I wasn't really sure how to use my special abilities, what they did, or when I could or should use them. Also, I know a patch note said that stealth was fixed for 5.03; however, I don't see that as an available option to download. Were you waiting to post it after the jam? Basically because yeah, I didn't notice that stealth did anything.

All that being said, your game really sets a mood and I liked it a lot. The voice over was done really well, too. And your intro was phenomenal. Very cinematic and did a lot to set the stage. Good work!

Developer(+1)

I appreciate the feedback! 5.03 was supposed to go up, but I can’t publish on my own as we have video files in use without StreamingAssets set up in the project. Essentially, this means only my partner can build for Windows and GL, otherwise the ASCII animations won’t be there.

In the process of working on 5.03 we hit a problem in WebGL that required completely reworking the name generator, and in the process we discovered two very gamebreaking bugs that stop the game in the first cycle. We’re hoping to maybe get it shipped by tomorrow, Wednesday at the latest.

Stealth and abilities are both broken in that version, stealth because the Input check was unreachable and abilities because I forgot to turn them back off when you use them (lol). I’ll send you another reply once we have it done. In the meantime, I’ll have time to get around to your game by Wednesday :)

Submitted

Sounds good! Let me know, and I'll revisit your game to try it out as it was intended to be.

(+1)

rate4rate https://astrydax.itch.io/ttl-time-to-live

Developer(+1)

Looking forward to it! I’ll try to rate by Wednesday.

Submitted(+2)

I really like the aesthetics but after entering the game, I can't move or do anything

Developer (2 edits)

Hey, we’re pretty sure we caught the last of that issue in desktop versions. Did you get the character name “Cooper, Dale?” If so… we’ve got a problem.

WebGL specifically is unplayable right now. It’s a small issue with Resources and Streaming Assets. We’re working away at a fix so hang tight!

Developer

We got WebGL working. The build should be up soon!

Developer

webGL build submitted - please let us know of any further issues! Thanks for trying

Developer

Take a look again and let me know of any webGL issues - we don't quite have the cutscene assetstreaming in, but the gameplay should be working :)

Thanks for giving it a try

Viewing comments 17 to 1 of 37 · Previous page · First page