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A jam submission

Split SecondView game page

First Person Rogue Like Shooter With Time Slowing Mechanics
Submitted by Kemmy — 9 hours, 21 minutes before the deadline
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Split Second's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#124.3894.389
Overall#183.9723.972
Mood#194.0564.056
Gameplay#253.8333.833
Audio#353.6113.611

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unreal

Source
https://github.com/Kemny/Split-Second

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Comments

Submitted(+1)

I really liked this game. The aesthetics were great, you did a good job with practically everything. I was impressed by generally how polished it felt.

However, the game at the moment felt *very* hard for me. And I tried the different weapons too which the only one that felt practical was the pistol. It allowed me to actually progress properly. The shotgun was okay but too unreliable to kill anything without being super close which everytime I tried to position I'd die. Even having used Q to get close to kill things really left me vulnerable when it ran out. I hated the bow because it felt so underwhelming given it has a charge time to shoot it proper, it wasn't worth using because it had higher charge and not that much reward given you're constantly getting shot at from multiple directions without being able to kill them; I kind of expected it to one shot as the reward for the higher shoot time.

Apart from that I loved it! This reminded me a bit of PS2's Red Faction! Great job team :D 

Submitted(+1)

I really like the aesthetics. The only think that is missing is some juyciness hahah. You can do it by giving a better feedback when hitting enemies and being hit.

Submitted(+1)

Really cool game, hard though! Maybe I'm just too much of a wuss for games like this!

Submitted(+1)

I like it! :) Well done for a game jam entry. Different options arenas and modes for replay ability too!


Great work :)

Submitted (1 edit) (+1)

Nice game! I think that the bow is a little bit underpowered in comparison with the other weapons. I liked the upgrades between arenas, it gives you a sense of progression. The tutorial was really useful. Good job!

Edit: I think that some game screenshots will make more people try the game

Submitted(+1)

Very well made game! I loved the visuals and how the game felt. As StretchMasterP said I wanted to also have feedback when I got hit, since that I just realised like halfway that someone was hitting me from behind :D 

The tutorial is a nice add and I like how the whole game looks, you really have something here! 

Submitted(+1)

Love  arcade look and feel of the game . need a bit of feedback when you get hit  yes well done.

Submitted(+1)

woow, your game is very well done, I think that with a little twerk here and there this game could be put up for sale :D can't wait to study how you've put up this game together :D 

Submitted (2 edits) (+1)

Hey I've tried the Mac build. Gotta say, compiling the mac version was worth the hustle. The tutorials is a big plus from me and I think it's greatly underappreciated because it was simple, yet communicated what's necessary effectively. The art work was pretty good and the music is well done.
Edit: Forgot to mention, the enemy AI in this game is amazing.
Some problems that I have is when you play the game in Mac(which will in default be fullscreen), then the game stops responding when you die.  This can be fixed when you play in windowed mode. Also, the feedback sound for the player when he takes damage is extremely faint. And you don't notice it when you're in the heat of the moment. So make the feedback more audible or make the damage more visible.

Submitted(+1)

I definitely agree with others here. The game definitely needs some feedback when you take damage, otherwise it's quite difficult to tell when you receive damage, other than constantly starting at your health bar. I also would love if you guys would allow the changing of weapons on the fly. I was actually quite partial to the bow! I liked your menu, music, and overall mood but I felt like the gameplay was lacking a little something to make it quite stellar.

Submitted(+1)

Hey dude, judging from the reactions of everyone here, I would appreciate if you add a Mac build of the game. 

Developer

Hey, when it comes to mac build, unreal makes it so you have to package on a mac, and none of us own one. So if you are willing, please get in touch with me at me discord Kenny#9250 so you can build it, and I can then throw it on here

(+1)

OMG.  Ya'll basically made a retail ready arcade shooter in a month.  With some feedback when you get hit, in game sensitivity settings, and a leaderboard, ya'll just...have it.

Submitted(+1)

The game is perfect, graphics, soundtrack, gameplay, I spent my time playing. Survived until level 12 hehe

Really really fun. 80's cyberpunk game theme I found very good.

Congratulations for the game.

Submitted(+1)

Wow, I really loved the vibe of your game. Very nicely done! The mechanics are great as well. Kudos to the team :)

Submitted(+1)

Really impressive, and fun too. The bow was a bit weak for me but the shotgun was nice to handle. The visuals really sold the whole package well.

Submitted(+1)

Wow! Really good game, I really liked the aesthetics and that you included a bow as a weapon :). One thing that I felt was missing, was some kind of feedback when you get hit by something. I was so focused on the screen that I didn't realize my healthbar decreasing.

Cheers!