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A jam submission

Balance Ma'attersView game page

Play cards, balance scales, defeat chaos.
Submitted by Leo Kuo (@leokuo0724) — 32 minutes, 47 seconds before the deadline
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Balance Ma'atters's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#84.3334.333
Overall#193.8363.836
Theme#364.0004.000
Audio#373.5643.564
Gameplay#403.6413.641
Innovation#413.6413.641

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

Build it with Phaser

GitHub repository url
https://github.com/leokuo0724/Balance-Ma-atters

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Jam Judge(+1)

Card games are one of my favorite genres, and this one particularly stands out with its fantastic music and art! I love the concept of using the goddess Ma'at as part of the game's strategy, maintaining a balanced scale throughout gameplay. The integration of Egyptian mythology into the mechanics feels both thematic and engaging.

The tutorial is well-designed and effectively invites you to play once completed. The balance mechanics create an interesting strategic layer where you must carefully consider each card's effect on both the small scales (for multipliers) and the large scale (to avoid instant defeat).

I would appreciate some way to increase my character's health, as I find that after advancing through several rounds, I've often lost too much health and end up losing the match inevitably. This could add more sustainability to longer play sessions.

It would also be interesting if they added other Egyptian gods to fight against us as boss battles or special encounters, expanding on the mythological theme.

Overall, the game is excellent, with great music and outstanding artistic design. The balance-focused gameplay creates a unique twist on traditional card battlers that feels fresh and engaging.

(Review by Phaser Studio staff)

Developer

Thank you so much for the thoughtful and encouraging review — it means a lot coming from the Phaser Studio team! 🙌

I’m thrilled you enjoyed the balance mechanics and the Ma’at theme; Egyptian mythology was a big inspiration, so I’m really happy it came through in both concept and gameplay.

Totally hear you on the need for more health recovery and ways to support longer runs — it’s a great suggestion, and something I’d love to explore in future iterations. Maybe through new effect cards or other collectible items to add more layers of strategy and depth to the game. 

And yes — adding more Egyptian gods as bosses or special events is definitely something on my dream list!!

Thanks again for playing and for such an insightful review — I truly appreciate it!

Submitted(+1)

Really fun game. It’s hard to keep your balance — you can lose four turns in a row.

You really have to think carefully to make the right combos.

The art is magnificent.

Developer(+1)

Thank you so much! 🙌

Balancing everything to make right combos is exact the experience I want to create! Super happy to hear that. Really appreciate the kind words about the art too!

Submitted(+1)

Damn that was a really cool game

it would be cool if you die you can restart the last level

Developer

Thanks!! 😄

I was aiming for a roguelike feel, but yeah — a level restart option could be a nice QoL feature. Might explore it in the future! Thanks for suggestion.

Submitted(+1)

Overall, great job on the game! The game feels very polished, and the art is fantastic. I really liked the animations and how you jump right into the tutorial for the player. 

Developer

Thanks a lot! Glad you enjoyed it — especially the art and tutorial! 

(+1)

I love that you have a README and License file (main criteria for open source category).

Cute graphics! Love the intro; really appreciate when people put effort into the narrative. The music is really cool and the whole game concept is great. Very satisfying getting the right combos, and the music is so catchy that I want to keep playing. The "balanced" battle cries are great "YOU ARE JUDGED!". Love it. Nice work. Would love to see more cards implemented in future. The idea of the four counters (power, defense, short, and dust) are creative and fun. Intuitive came that's addictive.  

Developer

Thank you so much for the amazing feedback! 🙏

I’m really glad you enjoyed the details — especially the intro and the card/narrative elements. Super happy to hear "YOU ARE JUDGED!" landed well 😄.

More cards are definitely something I’d love to add if I continue working on this in the future!! Really appreciate you taking the time to play and write such thoughtful comments. It means a lot!

Submitted(+1)

Wow, this is a very cool and polished game. I really like your art style! This game looks amazing and also feels amazing. How these balances move feels so satisfying and the tutorial is also very good! Maybe the gameplay could need a bit more variety, as after a while you just play almost all the cards without thinking about it. Of course the balance mechanic added some thinking, but maybe it needs another mechanic. One small detail which I would also change is the indication what the influence of a certain card on the balance is. At the moment the colors indication which balance it affects and the text indicates which side. I would change that around. The text (and the position on the card) tells you which balance it affects and then you have a color for the left or right side. I think this way you get a faster overview of your hand and can plan the strategy.

Congratulations to a very cool entry, especially the looks are perfect!

Developer

Thank you so much for the detailed feedback—and all the kind words! 😊

I’m really happy to hear you enjoyed the visuals, tutorial, and especially how the balance mechanic feels.

You’re totally right about the gameplay variety. I had originally planned to add more card effects (like quicksand, bleed, burn, crit, etc.), but I sadly ran out of time near the end. 😅 Definitely something I want to explore further if I keep developing the game.

Also, your suggestion about switching the role of color and text on the cards is really interesting! I hadn’t thought of it that way, but it actually makes a lot of sense from a quick-scanning/UX perspective. I’ll be thinking more about that—thanks again!!

Submitted(+1)

The type of game jam submission that you would never guess it is, in fact, a game jam submission.

The take on the theme is very creative and nicely executed, the graphics are pleasant to look at... there really isn't anything overly negative to say about this game.

Developer

Wow, thank you so much! That’s such a huge compliment 🥹

I’m really glad the theme execution and visuals landed well. I was definitely racing the clock the whole time 😅 but super happy it paid off!

Submitted(+1)

Very nice game with a top-notch implementation. I did feel at times that the cards where a bit unbalanced overall and I had trouble unleashing my balance-attacks, but it felt really rewarding when i managed it!

Developer(+1)

Thanks a lot! I’m really glad you enjoyed it 😊 That is definitely the experience I want to bring to the players! I'm happy to hear it felt rewarding when it worked!

Submitted(+1)

please bring to iphone, thx :^)

https://x.com/tariusdamon/status/1918494980760305671

Developer(+1)

Huge thanks for playing and sharing it on X!

Hearing you'd want to play it on an airplane trip is honestly the highest praise! No concrete plans for an iPhone version at the moment, but it’s definitely something I’ll keep in mind. Would love to make it portable one day :D

Viewing comments 29 to 21 of 29 · Next page · Last page