Thank you so much for the detailed feedback—and all the kind words! 😊
I’m really happy to hear you enjoyed the visuals, tutorial, and especially how the balance mechanic feels.
You’re totally right about the gameplay variety. I had originally planned to add more card effects (like quicksand, bleed, burn, crit, etc.), but I sadly ran out of time near the end. 😅 Definitely something I want to explore further if I keep developing the game.
Also, your suggestion about switching the role of color and text on the cards is really interesting! I hadn’t thought of it that way, but it actually makes a lot of sense from a quick-scanning/UX perspective. I’ll be thinking more about that—thanks again!!