Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
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Power-Up Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Build it with Phaser | #3 | n/a | n/a |
Innovation | #4 | 3.974 | 3.974 |
Open Source | #7 | n/a | n/a |
Audio | #10 | 3.658 | 3.658 |
Overall | #12 | 3.695 | 3.695 |
Gameplay | #21 | 3.711 | 3.711 |
Theme | #26 | 3.632 | 3.632 |
Graphics | #60 | 3.500 | 3.500 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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- Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
Challenges
Open Source
Build it with Phaser
NPC
GitHub repository url
https://github.com/Stiggstogg/power
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