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A jam submission

Dead Fish PinballView game page

The best "Dead Fish Pinball" in all of 2022
Submitted by Jan Mankopf — 44 minutes, 42 seconds before the deadline
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Dead Fish Pinball's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.7373.737
Theme#143.7373.737
Overall#163.4323.432
Graphics#183.7893.789
Audio#283.1583.158
Innovation#392.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very nice pinball game, I love the physics of the fish and their "splosh" sound effect.

I would appreciate some more colors/backgrounds on the pinball itself, but maybe it would dilute the "death" feeling.

Nice job overall :)

Submitted(+1)

Spending my youth playing Pinball 3D as it was the only game on the computer, I got some flashbacks :). Maybe because I played this game too much, I am not a huge fan of pinball games. However, this game has something special. Maybe the hilarious fish physics or the sounds they make. Somehow I kept playing and really enjoyed it. Cool game. Congratulations.

Submitted(+1)

It just feels really good to play this game. The fishes are full of life. The way the fish changes shape is really cool. Is it a ragdoll effect on them?

I’d love to have an option to turn the “CRT-screen” effect off. Then I’d be able to better see what’s going on, but that’s just a personal opinion. Great entry.

Developer(+1)

Thank you for your comment!

The fishes are 5 different sized circles connected by revolution joints with a set limit. I used the PixiJS Rope Mesh to draw the fish graphic along the bones. 

The animation is based on a simple noise function that adjusts the motorspeed of the revolution joints.

The option to turn of the crt effect is on my todo-list, unfortunately i did not make it in time. ;)

Here is a early test for the fishes.

Submitted(+1)

Hello again. I just wanted to let you know that Dead Fish Pinball inspired me to figure out how you made the fish, and I made a blog post about it. I’m using MatterJS in Phaser, and it doesn’t seem like MatterJS is able to use a set limit (constrain the angle between the joints,) so I had to use a different approach.

The information you wrote was plenty enough for me to understand the concept, and thanks for being my muse.

Here’s the blog post if you’re interested:

https://reitgames.com/news/rope-mesh-physics

Developer(+1)

Thanks for the notification. Very interesting blog post and good job on the demo :)

Submitted(+1)

Good game! Very funny to play it

Submitted(+1)

Simple and well executed. Liked it

Submitted(+1)

Classical Pinball! 

Loved the animations with the fishes when they are at the bottom, my highest score was 286,250!

Like the addition of being able to get additional fish as this lets you get more and more score!