Do you have, by any chance, your source code available on GitHub for the IPFS judges to view?
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Tennis Rhythm Academy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Decentralized | #7 | n/a | n/a |
Audio | #23 | 3.222 | 3.222 |
Graphics | #25 | 3.630 | 3.630 |
Overall | #46 | 2.807 | 2.807 |
Gameplay | #49 | 2.704 | 2.704 |
Innovation | #52 | 2.444 | 2.444 |
Theme | #74 | 2.037 | 2.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I do have the code on GitHub but in a private repo, however, I only used IPFS to host the image for the NFT, I did not used any kind of API to interact with IPFS due to lack of time to implement taking the NFT image from the game itself and then uploading it.
That being said, I can give access to the repo if needed :P
I do like the animations and the character model, they are pretty slick. The concept of the game is cool, but I think it lacks gameplay. there wasn't much variation in the ball-hitting. maybe having a song to hit the balls on the beat of would have added some nice flavor.
I agree with a few people, there is not enough feedback for hitting the balls. some nice and satisfying sound effect (like the one you get when playing wii sports tennis) would really help. Changing the trajectory of the balls you hit would be some very nice visual feedback too. I would have made it so balls would come at you following a hyperbolic trajectory, to make it more tennis-like.
I couldn't really check the implementation of decentralized technologies, since i'm not so familiar with them.
Congrats on submitting to the game jam!
I thought I was missing every hit, but then realized the balls always go through weather hit or not. Would be nice to have some feedback on a good hit. I think it has great potential though
A tennis rhythm game makes perfect sense actually.
Was fun, good job!
Interesting take on combining tennis and rhythm game mechanics. I'm not sure why but it felt like the right swing animation was longer than the left swing, which threw me off when trying to match the beat.
You are totally right, the right animation has more key frames than the left one, because it was taking me too long to create them and while I know if I invested more time on polishing them it will contribute to a better feel for the game, I might have not have enough time to dive into decentralization , explore and learn about it which was the main thing I wanted to do.
I even scrapped the smash animation because it was gonna feel clunky without giving proper polish. The backhand needs more key frames and polish to feel better.
I also had to scrape particles emission when hitting the ball and also make it look like you hit the ball which will might have gave a more satisfying feel to every hit .
But once the voting time ends I'll try to update things like that and try to make the "toy" feel better and polished by adding more shot variations and player movement so theres a foundation to build a more solid game around it.
Thanks for your feedback!
Very cool. Now I can never say again that I haven't played a tennis rhythm game before! I really like the UI, the overall visuals and the UX you've made so far. Just wish there was more.
It’s really cool that the NFT shows up in the NEAR wallet after minting it. The graphics and audio are really nice too.
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