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(+1)

It just feels really good to play this game. The fishes are full of life. The way the fish changes shape is really cool. Is it a ragdoll effect on them?

I’d love to have an option to turn the “CRT-screen” effect off. Then I’d be able to better see what’s going on, but that’s just a personal opinion. Great entry.

(+1)

Thank you for your comment!

The fishes are 5 different sized circles connected by revolution joints with a set limit. I used the PixiJS Rope Mesh to draw the fish graphic along the bones. 

The animation is based on a simple noise function that adjusts the motorspeed of the revolution joints.

The option to turn of the crt effect is on my todo-list, unfortunately i did not make it in time. ;)

Here is a early test for the fishes.

(+1)

Hello again. I just wanted to let you know that Dead Fish Pinball inspired me to figure out how you made the fish, and I made a blog post about it. I’m using MatterJS in Phaser, and it doesn’t seem like MatterJS is able to use a set limit (constrain the angle between the joints,) so I had to use a different approach.

The information you wrote was plenty enough for me to understand the concept, and thanks for being my muse.

Here’s the blog post if you’re interested:

https://reitgames.com/news/rope-mesh-physics

(+1)

Thanks for the notification. Very interesting blog post and good job on the demo :)