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A jam submission

Nama CanvaView game page

namacanvaraw
Submitted by Mooga, DiTunes — 5 days, 12 hours before the deadline
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Nama Canva's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.8953.895
Innovation#43.8423.842
Overall#53.7793.779
Graphics#74.1584.158
Audio#163.4213.421
Theme#233.5793.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hey, did you get my email asking to get in touch to redeem the prizes you won?

Developer

I havent :(

Host

You should've got a message via Itch, but no worries - send me an email https://end3r.com/contact/ or https://gamedevjs.com/contact/

Submitted(+1)

Cool raw art style. Absolutely love it.

Submitted(+1)

Cool raw art style. Absolutely love it.

Submitted(+1)

Mate such a cool idea, loved the art style and creative game design. Great job.

Submitted (1 edit) (+1)

The world being unique and hand-drawn really helps making one want to explore every single place! Also love the little guy's moustache!!

Submitted(+1)

This is a really interesting and unique concept! I love it!

Submitted(+1)

A metroidvania with colors to find… you did it well! Congratulations!

Submitted(+1)

Very cool concept - I love how colors, areas, abilities unlock! And the camera movement to show the unlocks :-) I liked the tunnel maze, too. I expected to see more enemies here and there since I had a way to attack. But this was a beautiful game nonetheless. Will it be expanded to more levels? :-D Well done!

Submitted(+1)

I might have missed something but I got stuck underwater and couldn't figure out what to do. Love the theme and feel of it all though, very impressive!

Developer

Each area that was unlocked and pointed to, had a medal to pick up. If you had found all 4 of them you would win the game and painted the whole canvas. 

Submitted(+1)

Loved playing this! Probably my favourite as I'm biased towards platformers! Was also impressed by the size of the map and loved the storyline and how the map evolved as new elements were uncovered! Great "danger" elements included and integration of mechanics needed to be used to navigate through them! Made this a lot of fun! Would've definitely been great with a bit more hints, but lots of potential for further development - would love to play this on console or mobile.

Submitted(+1)

Managed to get all the way through, though almost got lost in the tunnels.  Really impressive size of a level to explore for a 2 day jam =).   I think a little direction for where the next unlock is might help provide an immediate goal, though I did manage to find everything without it. Quite liked the zoom out at the end to see the beautiful picture I helped paint.  I realized at the end that I think I never attacked anything, despite having a button for it... were there things I was supposed to attack (that maybe I jumped over)?

Developer

Yeah, I feel like the tunnel has thrown people a bit, but hoping they would explore as in, oh tunnel must have something. 
About the attack, yes you could attack the little balls outside of the water if you wanted to have an easier way to dodge them. :D