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A jam submission

Conveyor LinesView game page

If it's raw, don't put it in!
Submitted by GramuByto (@GramuByto), ProfessorVincere (@ProfVincere) — 1 hour, 50 seconds before the deadline
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Conveyor Lines's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.4444.444
Overall#43.8443.844
Gameplay#53.8893.889
Innovation#83.5003.500
Audio#83.6673.667
Theme#153.7223.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Hey, did you get my email asking to get in touch to redeem the prizes you won?

Developer (1 edit)

Ah nope. Not sure where to submit it. Also we didn’t know we won. But yay!

Host(+1)

You should've got a message via Itch, but no worries - send me an email https://end3r.com/contact/ or https://gamedevjs.com/contact/

Submitted(+2)

Man, I love how you took some of the concepts of Factorio, and made it a puzzle game. There is something inherently satisfying about games involving conveyor belts that transport resources.

I have no clue how you pulled off a nice looking 3D game like that in the browser. It's pretty awesome.

I played through the entire game, and managed to 3 star every level except level 10 (completed it with 41/40 and couldn't bother to find what to optimize). The content potential this game is over the roof. With more mechanics and more levels, this definitely could be fledged out into a commercial game.

I did enjoy the complexity of the puzzles, having to figure out counting tiles and noticing the recurring patterns that will happen because of the grid and movement system (if you make the grid into a chess-colored pattern, 2 generators on the same checker color will never be able to merge their content, only if they are on 2 different colors).

I did not notice until I had finished playing that I could check the recipes (I pretty much used trial and error the entire game), so making it more obvious by adding some contextual menu could be a pro move. I also found that it was hard to predict what side the materials will go to on each turn on the switching conveyors, even by counting. Some way to easily be able to tell what will happen on each turn pair would be awesome.

I think experimentation through trial and error is a good thing for a game like this, but the issue was that every time you wanted to attempt something, it would reset the entire board, so you had to tediously remake the entire board and hope not to make a mistake. This was slightly annoying, but I managed to stay engaged in the game. If levels were bigger, I would definitely grow frustrated.

It was hard to see on transforming belts what direction the conveyor was heading. Some slight arrow or something of the kind would be a really nice quality of life addition to the game, removing a bit of trial and error.

The controls were kind of finicky, this game would definitely benefit from more polished controls, allowing to rotate a piece without deleting it (if that was possible, I had no clue how. If its possible, then maybe show the keyboard shortcuts somewhere).

I did also notice some of the floor was missing (was that intended?). The level 7 had a pretty unsatisfying solution, and the 3-star objective kinda screamed the solution.

This game was running a bit poorly on my other computer (which doesn't have a GPU card), which I kind of expected, but it was pretty smooth on my main computer.

Anyway, congrats on submitting such an awesome game to the jam!

Submitted(+2)

Vary amazing guys! Love it all. I also would say the same feedback about camera control but man! Pretty cool! 

Submitted(+2)

I can’t believe you were able to create all this in just 2 weeks, amazing. It’s a polished game already! I agree with the other comments about controlling the camera. It was a bit unusual to use the keyboard.

Submitted(+2)

Very nice game. Nice graphics, fitting music and nice gameplay. I did not run smoothly on my computer (did not reduce my rating due to that). Maybe it is a bit too heavy for a web build? One small detail to improve: I like to have games you can either completely control with keyboard or mouse and not a mixture in between. So if you can maybe add moving around with the mouse (as in RTS games) instead of WASD and rotation with right mouse click or so. I think it would feel more natural.

Submitted(+3)

Once I figured out to press "Q" to rotate I really enjoyed this game! 

Submitted(+2)

I’m honest, I got quite frustrated when I first had to use those crossover conveyors. But I managed to solve that possible.

Great job!

Using a touchpad, I zoomed in and out by accident quite often. WASD navigation only is fine for me.