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Dual lands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.600 | 4.600 |
Web Monetization | #8 | n/a | n/a |
Overall | #8 | 3.750 | 3.750 |
Gameplay | #14 | 3.500 | 3.500 |
Innovation | #14 | 3.500 | 3.500 |
Audio | #15 | 3.450 | 3.450 |
Theme | #36 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category (optional)
Web Monetization
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Comments
I did not play it with the Web Monetization.
Thank Goddess! The barn! I was so busy collecting apples and shrooms, that I did not notice the barn!
On the third attempt I finally got my economy running. I was looking so much forward to play this game from your tweets!
I think, it was Civ II Test of Time, where you could move between worlds by some kind of tunnels or teleporters. I imagine that could work here, too. So that both worlds interact with each other.
My biggest confusion stem from the linking of the resource tiles at the top to the factories. Especially since the other world used a different colour palette, but did not update the tiles nor the description. But I guess, you ran out of time here.
I couldn’t find much use of the woods (or crops). But I guess, that would come with more options to construct.
Thank you for submitting this game!
Ahh such a peaceful game! It is really fun, the visuals and sounds are also very attractive. I am really curious to find out how you would have implemented the enemies and the portals. I really like this genre of casual building games. A few points of feedback maybe, the resolution makes it so that you have to play in full-screen, and the scrolling on the map is a bit fidgety with those buttons. Also there seems to be a small bug left when you remove stuff. I wanted to remove a farm for example, but the tile kept giving me food and I couldn't build anything else on top of it. But besides that, great game!
Thank you.
Good spotting on that bug. I knew the destroy was a bit buggy, but I had not encountered that one.
The scrolling was a tricky thing to balance. Will review that and see if I can make that better.
Such a relaxing game. I like the contrast between the worlds.
Thank you :)
This game is too big for my screen ... :(
I designed the game for 1920x1080 - didn't realize itch would not show the full game on a smaller res.
You can press F in-game and it should switch to full screen even on a low-res screen.
(Just click past the darkgray title/intro screens until you see the game, then press f)
Ok it did the job, thanks ! Pretty impressive job I must admit, very well done :D
This is fantastic, easily one of my favorites from the jam!
The graphics work really well, the concept is fun, and I could see my self spending a few hours playing this when it's finished.
Amazing job, well done! :)
Thank you :)
It has a strong „one more round” vibe, I agree!
The game is nice! When I started my gamedev journey I wanted to create smth like that.
The graphics and the music are really nice. It's a pity that it's unfinished, dying to see the final game!
Thank you. This is also one of the many kinds of game I wanted to create when I started gamedev (suprise surprise), but its taken me a few years to get around to making my first isometric city-builder :D
(I'm sure you already know, but I'm leaving this comment on everyone' page so...) Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1003299098?t=00h57m13s
Thanks Vykri, really appreciate the stream and the feedback :)
Nice work, I liked the art
I have small monitor, i couldnt see both world at the same time but i managed to play with scrolling XD
I designed the game for 1920x1080 - didn't realize itch would not show the full game on a smaller res.
You can press F in-game and it should switch to full screen even on a low-res screen.
(Just click past the darkgray title/intro screens until you see the game)
I love the graphics a lot! It's a cool idea to put two lands side by side and manage them both. Would love to see portals and dragons soon. Great work! :)
Thanks you - after the jam ends I will certainly add those :)