Simple idea and game, but... being coder on your keyboard and trying to avoid bugs generated a really nice mental picture that resonated as, well, my own game had rough time when I coded too eagerly and didnät check for bugs before it was too late :D
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Coding Buggies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #127 | 3.474 | 3.474 |
Theme interpretation | #138 | 3.579 | 3.579 |
Gameplay | #225 | 2.737 | 2.737 |
Overall | #244 | 2.789 | 2.789 |
Innovation | #340 | 2.000 | 2.000 |
Audio | #379 | 1.579 | 1.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/navenne/coding-buggies
Comments
So first of all, it does not seem to work properly on Mac Chrome (at least). The arrow keys just did nothing. Then tried with Firefox and that seemed to work.
The game gets very samey fast. It really would desperately need some difficulty progression. Now it's just static same easyish difficulty all the time and just banking on player snoozing and making a mistake. And of course you offer no way of recovering from those mistakes either so the run is bound to end up at some point (and player not feeling great about it).
Another thing it really would crave for is a blood pumping soundtrack to keep company on the dodging journey at least. It should never be underestimated how much even simple sound effects on hit etc add to the feel of actions.
The collision hitboxes seemed a bit unfair. They might be the "actual" size right now but usually in games like these it just feels better and more fair to shrink them down so that the player never feels like they got hit unjustly. Close calls where you make it by the skin of your teeth are awesome adrenaline rushes even though the player actually should have gotten hit. It just feels better to be 100% sure you did mess up when getting hit.
Not much else to write really. The art looked nice and appropriate for the game.
So yeah, the game would need a difficulty curve and spicier scoring mechanic (multipliers etc) and maybe a way to recover health too. Anyways, good job! 👍
Great Game. Had so much fun avoiding those bugs, it was in fact a bit stressful at first but then got fun. Also there seems to be some bug by which I just won’t die even if I get hit with 20 bugs.
Edit: Okay so I took a look at your code. and here’s where the problem should be. In the MainScene.js line 99 you checked weather the stress level is == 3. but there’s a chance that the player has stress of 2 and gets hit by 2 bugs in the same frame causing the stress level to be 4 for the next frame to check. so you should change that to >= 3 instead of == 3. Hope this fixes the issue.
Loved seeing such a cute twist on this classic setting. The pixel art looks great, and it fits the theme well. As for improvements, you could add some kind of pickup which heals the player. Good job!
Fun little game, I liked it!
You could say that the never ending bug is an "intended" bug for the theme :)))
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