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banzaiMimic

105
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4
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A member registered Nov 02, 2021 · View creator page →

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nice job. really like the color contrast options.

this is cool i liked it. couldn't get past farm 10 without throwing table out window 

(╯°□°)╯︵ ┻━┻

i'm going to be thinking of my new found hatred for lasers the rest of the day.

thanks.

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i like the model of the duck very nice ( :

as for gameplay i think it's at a good point... i would either lessen the sprint speed or make the higher levels a bit more difficult ? the knockback from the cannons should be a bit stronger as i dont think i could have been knocked off by a hit. other than that the sound is a bit loud at the start but the volume controls worked so not really too big an issue, maybe start it out a bit lower is all.

pretty solid gameplay though doesnt seem buggy ... had a small issue getting to know when the sprint is able to be activated ( i think it only activates if you have both feet on ground before a jump?) thats about all the nit-picks i have cause again it was a solid run through . 

full run for me was 1:48 from menu screen -> play through of Quack to Basics by Muulk (gyazo.com)

love tower defense games. great job on building this up from scratch i saw a lot of your WIP posted. those poison mobs completely annihilated my farms!!! lol . well done.

pretty cool. i like the art and the intro . might want to add a skip intro button or something after first restart ? good work on the enemy move script

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lmao nice concept . i liked that you needed to use gas to stay away from the black hole . i was flying at the end hahah i think there should be an upgrade for the player speed ... or like a jet boost. was fun. oh i also really liked the astronaut model ... might be cool to see the astronaut wobble a bit or some type of small swaying animation. Good job on having that intro scene as well!


nice game. not sure if there are only 3 level for now ? couldn't figure out how to unlock the 4th but passed 1-3 with at least 2 stars i think . 

i like the color scheme.

nice game. that punch rocket thing came outa nowhere! hahah


i liked this. simple and cool game. i went for damage or rate of fire always and made it to level 7 and the enemies stopped spawning. good stuff.


really liked the art style! pretty cool. just reading comments i didn't know there was an upgrade system ?? either way still made it!


check build for webgl settings.

just getting a 

Uncaught SyntaxError: Invalid or unexpected token (at Build.framework.js.br:1:2)

i think the cursor was inverted ? either way controlling rocket behind the rocket was not an issue really . didn't know where the end was just kept the enemy rocket circling around me and the purple gfx ended up disappearing. cool idea, would like to see more rockets and a way of maybe destroying them? keep goin

catchy music. was flying towards the end o_O


nice graphics and gameplay. was going to mention on the level 2 but i saw you already commented on it. good stuff

this was awesome hahah. i really like the attack style with the lines. was a little confused on how to use the double attack. keep it up

this is great, raelly liked the art style, sound, and gameplay was fun
first time i played for some reason sounds didnt load . refreshed MUCH later and sounds loaded ... completely different feel with the music! well done. 

i can feel my headshot % rising

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really cool i had fun. I would have liked to have near -instant rotation and maybe a quicker rate of fire (maybe upgrades?) but it was good! the only thing I would say is it is a bit difficult to differ between which part of the lane the slugs are comin in from (like if they're in the left side of the individual lanes or the right)... good stuff.

pretty cool. took me a bit to get a hand of the controls but once i got it i got it ... only was able to climb to cave level 7 ... if you dodge-punch a mob, and another mob attacks a split second after, there is no way you can dodge the second hit x_x maybe reduce the cooldown on the punch ? not sure . the impatient mechanic im not sure of... i dont like that you cannot control it at-will unless you try to time it to an enemy... but usually for me it would randomly hit or miss enemies attacking me. 

the infinite punch was cool, i didn't get it the first time it only lasted like a second ( i think i waited too long to use it?) but the second times i tried it as soon as i landed the 3 combos and it was awesome hahah. good stuff

pretty cool. hit detection is a bit odd though and i just read your comment about the webgl taking control of cursor ... would like to try it with the proper controls! is the circle below the player the hit area / range ? i felt sometimes i stoned souls they would die near instantly off a LMB but sometimes they took more than 10 hits to free. cool idea

lmao loved the shotgun. got to 1830 wave 11 . seemed to start kicking up at wave 9 . well done

yep! im assuming the "you will have to use all your knowledge to progress..." meant everything was unlocked ? 
would be good on a controller, i think i got through 2 levels that had 3 different powerups but i only used the basic jumping off the walls? (if you push jump and quickly turn opposite you can scale without powerups) also on one of the levels with the stars, if you drop and don't use your jump you still have it available. definitely would be easier to control on controller good job again

i like the gun kickback mechanic!

hah nice job. loved the grim reaper !

endless war! . gg nice game

awesome job i really liked the visual style and the game mechanics. simple and good

nice job. i like the background!

nice job. might wana put spikes or something visual to know you can't jump on that 1 mob is all! 

lmao i was waiting to try this one . really clean design and i like the portal ability. i couldnt get past the last level though x_x

ggwp

nice characters! as IV said the fps is a bit rough... i would definitely run the Unity profiler and pause + check out where the lag spikes are to try to optimize the code in places. 

got to $10k, realized there was no health buffs ... died a sad death. looks like you could add a lot to this well done.

def need a bit more work on the wall jumping . jumping from right to left is consistent ... but jumping from left to right is off. i like the art!!! 

nice. i like the kickback mechanic on the gun for movement.
i'de say spawn more enemies more often the higher score you get to... i think i could have gotten to infinite score. stopped at 165. gg

me gustaron bastante las animaciones y el sonido del intro! tambien la mechanica de entrar a cada mini-mundo para salvar cada caracter. la unica cosa q sentia un poco raro era el 'stick' a las paredes, pero muy bien para armarlo solo!

very nice! really enjoyed the art style and the thought game mechanics. also liked that you made a boss!
disfruté el estilo artístico y la mecánica del juego. Salio muy bien al final tambien con el boss!

gg!