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A jam submission

Tower Defense PlatformerView game page

A Hybrid Tower Defense Platformer!
Submitted by GamerTalks — 4 days, 3 minutes before the deadline
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Tower Defense Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#712.8332.833
Theme interpretation#723.3333.333
Innovation#753.0003.000
Gameplay#1502.3332.333
Graphics#1632.3332.333
Overall#1712.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/jasonvanoeveren/255-Tower-Defense-Platformer

Theme interpretation
We did a hybrid of game genres. This game is a tower defense platformer that also acts as a twin stick shooter.

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Comments

Submitted

Fun idea but seems like there may be a couple bugs. It seemed like I kept getting sent back to the start, even when I didn't get shot. Sometimes the "shrapnel" from exploding bullets would make it impossible to shoot the opponents. Worst thing though was that after buying some towers nothing seemed to happen. This was on FF on linux if it makes any difference.

(+1)

Was fun to play though on the first level I was stuck as the enemy decided to sit there out of bounds where I was unable to shoot it . Otherwise a fun game. 

Submitted(+1)

It's and interesting idea that sounds fun, just the invisible wall glitch is pretty annoying.

If there's a way to make the text more readable (color or size?) it would be helpful.

Also, having enemies spawn in different locations would make the gameplay more dynamic.

I really like how you merged tower defense into the game. It would be cool if you could have enemies coming from both/more directions so there is an element of strategy to tower placement.

Also a fan of the bullet-killing-bullet mechanic.

Also, perhaps the ability to buy upgrades for your weapon/movement. Speed increases, bullet speed, bullet damage, bullet piercing, multishot, etc.

Submitted (1 edit)

The game is quite fun :) I like the idea of collecting the coins to build the towers. the enemies are very difficult after the first wave as most of your bullets don't ever make it to the enemy (just kills their bullet). the particles and the way the coins jump up after killing an enemy is quite satisfying.

Different kinds of enemies would make the game more interesting.

Besides the enemies getting stuck, it is a great game so far.

you guys should add some flying enemies and an additional tower placement zone on the higher platforms, that way players have to take full advantage of the large play area

Submitted

Looks like enemies are stuck behind an invisible wall

Developer

Yep we are aware of the bug and will have it fixed in due time.  

When the enemies aren't stuck behind that wall, it's quite fun!