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A jam submission

Running ChaosView game page

A game that was supposed to start out really easy and then get really hard but really its just really hard.
Submitted by grochoe — 4 days, 3 minutes before the deadline
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Running Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1232.2862.286
Overall#1602.4292.429
Gameplay#1632.2862.286
Graphics#1832.1432.143
Theme interpretation#1922.1432.143
Innovation#1952.0002.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/laurenrwhite1999/255-Group2_GameJam

Theme interpretation
Hybrid. Running Chaos was meant to be a platformer that starts as a simple collectables game. The game then quickly evolves into darkness and chaos as enemies, bullets, and platforms all try to stop the player from reaching the end of the level.

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Comments

Submitted

I really like the simple aesthetics of the game and it seems like a good start, anyway I find it a bit confusing but nothing that a bit of polishing can not solve =)

Game looked interesting was rather confusing to play thought. 

Submitted

I under stand that it still has a bit of development, and that is fine but it shows. Other than that I would say that the biggest issue this game has is clarity, I don't know what are enemies or buffs and what they do, also the small screen feels very constricting. On the positive side, the grass looks good and I like the light color palette. 

Submitted(+1)

It would be nice if the camera was zoomed out a bit more.  Sometimes when I jump off a ledge I'm taking a leap of faith because I don't know where the next platform is (if it's positioned below the camera).

Also, the player feels a bit heavy when controlling it.  It feels a little cumbersome to control because of that.  

Of course, names for the powerups and more instructions as to what is going on would be nice as well.

Otherwise, good work on this!  I see potential in this game, there's just a few minor things that need fixing to make it truly great :)

I like the aesthetic and the color scheme :). Perhaps a way to fix the blind jump issue is to change the resolution the game runs at so that more of the game is visible. 

The screen region is pretty small. It makes it hard to see what's ahead or below you as you run.

(+1)

And I have no idea what any of these shapes that I see do, other than I control a red rectangle and I can jump on dirt w/ grass. Everything else I cannot tell what they do, they all just seem the same to me, some slow me down, others speed me up. some can move, others cannot. If there was some kind of way to explain to the player (hopefully w/ relying on text to flat out say it (show it, don't tell it)) so they know what's happening.

(+1)

There is an issue with the music playing multiple instances of the song.

Collision detection needs to be added.

It's hard to differentiate powerups from enemies or to know which powerups do what. Replacing this artwork would help.

What is the goal of the game? Is there a way to win?

it would be nice if there was more feedback on what each powerup actually does.  you could just have text describing the powerup float off the top of it as a particle effect.  you should pull the camera back more so I can see further ahead too, I keep dying to blind jumps :(