Funny game! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)
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Sinister Sermon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.956 | 3.956 |
Fun Factor | #1 | 4.233 | 4.233 |
Theme Relevance | #4 | 4.167 | 4.167 |
Originality | #11 | 3.467 | 3.467 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (Discord Usersnames)
Andrew#3004
Reaxt#0690
veicello#1992
JBH#2956
Comments
Yesss, this is fantastic! I had a blast running around shooting at the minions.
the art and level design are amazing. all the guns were solid, movement felt good. the comic "Pow" effects were a awesome touch!, if I had to put money on the winning game this would be it (maybe mine.. ha). there seems to be some inspiration from Duke Nukem maybe? Had a hard time beating this one. I actually did what randomphantom did to be honest. I let 2 of the generators explode while defending the last one. Im a little jealous actually how good this one is ha. but seriously good job to you all.
Gotta say, the visuals are drop dead gorgeous in this one! Love the cartoony style (clouds reminds me of wind waker)
The gameplay is a little... odd, as I ended up camping in the corner (next to the weapon respawns) and letting the other generator things get destroyed while I bonked enemies with the wrench (except for those bomber guys, gotta take them out fast!) I guess that was the intended solution, as there's no other way you can read all that dialogue from the villain?
There's some bug with the weapons - sometimes it displays ammo but doesn't allow me to shoot. Also takes a little time to understand how the game works with the pickups and ... minions regrouping? Minor visual issues with hit enemies leaving a sphere in mid-air.
Pretty great fun once I got the hang of things. Also, unexpected twist!
Fun, once I got it working on my laptop (better performance than on my desktop). The controls feel too sensitive for me, though; I had to make small, short movements in order to not overshoot my targets and miss.
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