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ArcadeCoin

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A member registered 297 days ago · View creator page →

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Well it is definitely update time. Sorry for the wait everyone, I will try and address as much as I possibly can in this update.


First off, thanks for everyone's patience. There are definitley a lot of issues that needed fixing, and I hope this most recent update has solved some of those!


PATCH NOTES

-Lots of parkour tweaks, especially to clambering. Clambering is a lot faster and more precise now. There is still a bug that happens every now and again where the user will rip their own arms off. Still working on that one.

-New hit and death effects for enemies

-Mac users on laptops can now change weapons with 'n' however there is no prompt, so I hope you read this changlog...heh...

-Level tweaks to make things a bit smoother and more clear on where to go

-New weapons!

-Vending machine sound effects added

-More prompts on where to go

-Some Dark-room additions, such as a quick tutorial and some weird creepy story thing I don't know

-Some crash fixes, those should happen less often now

-Optimization on some levels

-Graphics improvements

-U.I. Changes

-A new options menu! Lots of new options here!

-Fixed the black-screen glitch

-And just a lot of bug fixes

The update will be out momentarily for Mac and PC! The PC download has been moved to Steam (just go down to the lower right area of steam to find it where it says "Download Demo". This makes it so you don't have to re download it every time I update, and instead of a 1GB update you will have a 30-100 MB update. Keeps everything in one place, too.


Mac will soon be heading to Steam as well! Stay tooned!

Oh man, I went to reply to your message and hit "ban" instead of "reply" on accident. THAT would have been bad.


Whew*


Alrighty, thanks so much for the feedback! I have added a ton of signs to the game to direct the player in the right direction this time around. I also changed the teleporters around as well, so that might clear up some confusion. Clipping through edges is still a work in progress, but I will definitely take a look at it soon. Most likely the next update will eliminate a good amount of those issues.


I am about to update the game now, so maybe try again in an hour or so? Thanks for the feedback Satan! Never thought I would say those words.


Cheers!

Are you on Mac? That is strange, since the new update should have fixed that for certain, and especially with the number buttons. Sorry to hear that. I will take a look real fast before I update to see what it could potentially be.


Sorry about all the trouble! I will try and get this fixed ASAP.

So, I just updated the game. Go ahead and re-download it if you would like and try it out! This is my first time making a Mac build of anything, so I am still learning -_- hopefully this one goes better than the last!

If the buttons don't work, use the numbers! They should work!

(Edited 1 time)

Sorry to hear about that! Are you on Mac, by any chance? I am working on a solution right now, but I was just wondering!

It's available right now on my Itch.io! Go ahead and check it out if you want, it's a free download (It's only a demo, however)!

Hey there Johan, I am a game developer working on the game Get To The Orange Door. You've probably not heard of it since I haven't really focused on marketing, but I thought I would send you this message anyway. I LOVE YOUR GAME!!! It is the only thing that can distract me from working on my own game. You've done an amazing job on it, and ever since I first played it I have been daydreaming of helping you make it, but alas, it has not been so. Ravenfield has been a huge inspiration as well, and I am a huge fan of the project.


So yeah...if you ever want help...heh...


Anyway, I was playing it and just wanted to make something with it, so I went into a new scene in Unity and made a quick mash-up of what the game would look like if the terrain art style matched the art style of the weapons and characters, and this is what I came up with. It's not much, and I did it pretty quickly, but I just thought it would be fun to do! Great job on Ravenfield, and I am super pumped for future updates!


http://imgur.com/a/IT2h6


-Andrew Smith, Developer of GTTOD

Hey there Johan, I am a game developer working on the game Get To The Orange Door. You've probably not heard of it since I haven't really focused on marketing, but I thought I would send you this message anyway. I LOVE YOUR GAME!!! It is the only thing that can distract me from working on my own game. You've done an amazing job on it, and ever since I first played it I have been daydreaming of helping you make it, but alas, it has not been so. Ravenfield has been a huge inspiration as well, and I am a huge fan of the project.


So yeah...if you ever want help...heh...


Anyway, I was playing it and just wanted to make something with it, so I went into a new scene in Unity and made a quick mash-up of what the game would look like if the terrain art style matched the art style of the weapons and characters, and this is what I came up with. It's not much, and I did it pretty quickly, but I just thought it would be fun to do! Great job on Ravenfield, and I am super pumped for future updates!


http://imgur.com/a/IT2h6


-Andrew Smith, Developer of GTTOD