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A jam submission

BOBO&PLUSHIEView game page

The journey of Bobo and his plushie to find a new home.
Submitted by QuentinM — 5 hours, 13 minutes before the deadline
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BOBO&PLUSHIE's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.9224.000
Innovation / Originality#303.4523.520
Overall#343.3473.413
Gameplay / Fun#363.2563.320
Game Design#373.1773.240
Graphics#463.2163.280
Sound / Music#553.0593.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to carry your plushie around and feed it cookies in order to progress through the levels.

Did you use any assets?
Apart from the GB Studio default font and the game jam intro screen, all the other assets were made using Photoshop (sprites), Tiled (Maps) and GB Studio (Game & Music)

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Comments

Submitted

Good bouncing!

Submitted

This is extremely well done for your first project! The music is good, the graphics are good, and the main mechanic of moving around something to jump on is a great concept. 

For some reason, making the penguin crawl is my favorite part. It's really well executed! XD

Submitted
Deleted 1 year ago
Developer

Merci ! :)

Oui, tous les assets ont été faits pendant la jam de mes petites mains. C'était un vrai challenge car je n'avais jamais fait de la musique avec les limitations de la Game Boy et les influences, avec la fatigue et la deadline, sont parties dans tous les sens. 
Même chose pour le pixel art, une première, et je me suis grave compliqué la vie avec Photoshop.

A travailler tout seul, je me rends compte que j'ai pas pris le temps de vraiment jouer avec les méchaniques de bases.

En voyant ton jeu c'est ce qui m'a le plus bluffé et vraiment inspiré. La manière dont tu arrives à trouver un twist à chaque niveau.

Submitted
Deleted 1 year ago
Submitted

I really like the movable partner that also acts as a jumping pad! Pretty fun mechanic! At one point I accidentally dropped plushie mid-air (should have taken a screenshot) but I did manage to pick him back up! XD

Great entry!

Developer(+1)

Yeah, he is a magic bear. He can float in mid air. x)

Happened a few times while I was rushing for the finish line and didn't take the time to fix this one.

Thanks for the feedback :)

Submitted

Looks like we had some similar ideas, mechanics-vise :D

I like that yours had more story and the cookie collecting is also fun.
The crouching mechanic is also a nice addition, tough i had the problem while standing up in a small cave, the character did glitch into the wall :)

Developer

Thanks for the comment. :)

Yeah, I thought using triggers I could prevent him from standing up while going through the tight spaces but Bobo always managed to stand up anyway. I think I'm on the right track with triggers, just need to work on it a bit more. 

Submitted

Cute entry.
It's pretty cool to see Bobo tobogganing :D

It was fun, but it's too hard to find the right spot to set plushie on the last screen... But I made!

I hope they both be friends forever and Plushie don't try to eat Bobo when ran out of cookies!

I concur it could be great to have a cookie counter, easier way is to make a number sprite and pin it to the screen, and update it using set frame to change the number accordly to your cookie variable number. It's less intrusive and look great .

Good use of gb studio platform qualities. Congratulations.
Developer(+1)

Thanks for the feedback.

Cookie counter is definitely on top of the list of things I have to add in post voting period.

Plushie is on a strict cookie-diet only so I think Bobo is safe on that front :)

Submitted

I had a bit of a hectic day and I had a lot of fun with this game, despite its apparent simplicity :) . Bravo, I did not find an ending, or a screen to finish is this normal?
A small counter to see the number of cookies in real time would be a plus on the levels from 5,6 cookies, but for a first time bravo, and it runs perfectly on my Game Boy color !!! I really like the animation when the Pinguoin bends down to walk :p

 

Developer(+1)

There sould have been a text box appearing triggering the end screen once you put the bear next to the fire and press B, however I think if you place it exactly on the fire, the text box never appears. It's one of the area where I wish I telegraphed what to do a bit more.

For the cookie counter, I couldn't figure out a way to have the UI in a non intrusive manner and like, the next day post submission, an idea came into my head. Sadly too late haha. But you are right, this is needed especially for the latter levels.

Thanks for the feedback and the pics ! I only had a Vita homebrew to try it out and it fill me with joy seeing the game run on a yellow GBC (like the one I had when I was a kid haha). 

Submitted (1 edit)

Oh no! The penguin looks so sad!

It was fun to play! I liked the music, specially the second theme.

I had issues picking up the bear. Don't really know how to do it. I think most of the time it works if I just hold UP for a while.

The bear also got stuck at some point. I couldn't move it from there!

Nice and fun to play game

Developer

Thanks for the feedback, I'll try to fix this one once the voting period is over. The picking up action can be a little janky at times, sadly couldn't polish it more in time. Thanks for the comment :)

Submitted

Yeah, the same thing happened to me. This is my first 7 days game jam!

Submitted

Moving around the little bear everywhere is pretty awesome. I especially like the sass that gradually turns into acceptance from the penguin, as they seem like good friends despite everything. There were a few times it was a little hard to pick up the bear and a few places were a little confusing mechanically, but its still very well done!

Submitted

Charming graphics!

Submitted

very cute game! i liked the levels a lot
i would also like to feed my friend cookies!

Developer(+1)

Thanks for the comment. We all need more cookie friends !

Submitted

Nice level design but I wish  there was a way to reset Plushie because I think I placed him wrongly on one of the puzzles and couldn’t pick him back up and had to start all over haha. But overall, I enjoyed it!

Developer

That's a really good point and I can't believe it never crossed my mind during the week haha. Thanks for the feedback and I'll definitely look for a way to implement a way to reset the level. :)

Submitted

A few interesting puzzles, not bad my friend.