love the style, makes it unique among the other contenders
Play game
A Grave Encounter (Gamejam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #22 | 3.500 | 3.500 |
Innovation / Originality | #23 | 3.563 | 3.563 |
Overall | #24 | 3.542 | 3.542 |
Sound / Music | #25 | 3.469 | 3.469 |
Gameplay / Fun | #28 | 3.406 | 3.406 |
Theme | #28 | 3.688 | 3.688 |
Graphics | #30 | 3.625 | 3.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your battles are not fought with swords, but with words. Also, the monsters in this game are especially friendly. Well, most of them.
Did you use any assets?
The only assets I have used are ones I made before the gamejam started, on a game that I haven't ever published. (On the discord I think it was said it was fine so) The music was made by a friend who offered to make me some music to fit the game. EDIT: I also used the Platformer Plus Plugin.
Comments
Really creative battle system. However the dodging controls feel a bit unresponsive to me. I think you can only evade to one of the four directions, when you are in the center. So if you want to go from left to right, you cannot just keep the right button pressed but you have to wait for the character to return to the center and then press right. I don't know if this is intended to make the fights more challenging, but I personally did not really like it this way as it left me often with "But I pressed that button!" moments. However I think this battle system has incredibly much potential and would love to see it perfected in the future 😊
I do agree that this does make the battles feel a little unresponsive, but the biggest reason this is an issue is because of the way I coded how the movement works. Perhaps Ill get to reworking it but that might take some time. Appreciate that you liked it though! Maybe in a newer version I could get this to work better.
Really enjoyed the mix between the action on dodging attacks and the peaceful "attacks". Plus it fits well the theme! I could not find out how to avoid the white thing that the second enemy I found throws at me and got stuck, but I will give it another try!
Tough i didn't come very far, this game is pretty much on theme and i like the graphics :)
Well I made it to the 3rd boss XD
Really cool fight/avoid mechanics! I also picked up on the undertale vibes! Fun characters and charming writing! I'll have to give this another go!
I really like your sprites, and the horrific theme of your game, but it's really too talkative for me (and being French, I don't understand English very well...). There are also some small bugs in the text display when playing on the original Game Boy DMG (may be corrected in your update, as you mention on your page). But a good project overall, bravo :)
reminds me a little bit of Undertale, I really love the artstyle and feels like you really put some passion behind it
This game was really fun, gameplay remember timing hero and mega man battle network, simple graphics but with captivating design, and nice music.
I had problems related to crash during retry in battles, the screen was white and sound continued,but overall it's a good game.
Im glad you enjoyed it! Mainly the idea was something I had in my backlog of ideas for a while now. Also, how I made the consistent holding thing is I made it first set a value to true, then made a while loop, where inside the while loop If Gamepad direction held, idle, else set a value to false, thus breaking the loop. Hope this helps! I wasn't able to attach an image since this comment doesn't seem to let me. If you have any other questions let me know.
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