Interesting use of the mouse wheel, and I always like an inventive health display!
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Demon Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #9 | 3.250 | 3.250 |
Ambition | #11 | 3.417 | 3.417 |
Enjoyment | #12 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Neverknow247
Comments
If it had a bit of feedback, would be very satisfying to play. Got a score of 276, so pretty good I guess.
Great game! Pretty well polished and fun. I found it quite confusing juggling between attacking and defending, but I guess that's part of the learning curve. Good job!
This game was fun and challenging. The scrolling felt a bit slow, at least when playing the html build, but I don't recall having as much of a problem when I downloaded the linux build. To be honest, that's the only crit I can think of right now, you feel like you did a solid job here.
Thank you for the feedback. It definitely needs more balancing. the issue i was having with speed is i was trying to replicate paddle controls from the Atari, but the mouse wheel sensitivity isn't a good substitute. if i turned the movement up it was jumping too far. i would like to completely redo the movement to use acceleration to increment how fast you move for how long you are scrolling. Thanks again!
A pretty good arcade game! I guess working on the enemies to spawn properly was a pain in the butt, which is pretty ambitious itself to be honest. Pro tip: SCROLL YOUR MOUSE WHEEL AS HARD AS YOU CAN and hold the space key :)
I appreciate the locked rotation scroll wheel thing thats going on from a retro perspective, but if I had a choice, I would pick a "look at my mouse" kind of control scheme. I feel like my shield could be closer too, by the time bullets get close enough for me to realize, its already too late.
I can cheese it by scrolling as fast as possible and holding space.
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