Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Spitball PuzzlesView game page

solve puzzles by spitting at buttons
Submitted by Spike Studio (@RealSpikeStudio) — 1 day, 11 hours before the deadline
Add to collection

Play game

Spitball Puzzles's itch.io page

Results

CriteriaRankScore*Raw Score
Ambition#34.0074.250
Enjoyment#63.8894.125
Polish#83.3003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Dyslexci

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam HostSubmitted

13 levels!? That's really ambitious for 3 hours. Most of the levels have a clever design, though sometimes there can be some collision issues with the moving platforms (you can get past through them sometimes), but that didn't ruin the overall experience, and your game was pretty engaging!

Jam HostSubmitted

Pretty ambitious to make so many levels. I'd imagine its hard to make a lot of puzzles in a short amount of time. There were a few times where collisions wouldn't register, although that probably had something to do with being a web build. All in all, fun game.

Submitted

Really enjoyed this. I would keep playing this. Definitely consider making more levels and maybe a level select screen to pick up where you leave off if you make more levels. Couple of little bugs when colliding with moving objects, but overall 5/5 Enjoyment

Submitted

For some reason, the white buttons sometimes refuse to be pressed. Also, I need to be able to look at the screen and understand the puzzle. I don't want to have to experiment to figure out which button affects which box. Maybe color coding? Maybe you could draw a line between each button and it's corresponding box. Also, the white boxes do not indicate which direction they move in. Same problem. Overall though, puzzle games are super hard to pull off in a jam, and I applaud you for making something this good.

Submitted

Wow. Im trully amazed this is a 3 hours game. Anyways onto the classic disclaimer: This is my opnion, and by no means the absolute truth. However i do think it has its value. Welp onto the review

AMBITION

5/5 no doubt. To think someone had time to code a puzzle game and its mechanics, and then proceed to design 13 levels in 3 hours is astonishing. im trully stunned by that. Well played sir(or mam) well played

ENJOYMENT

OVerall, the mechanics are SOLID, and it really is a fun game to play. I couldnt break it and belive me i TRIED (i managed to softlock 2/5 games i rated so far). I think it could be a bit harder and have more mechanics. also PLEASE update this, i would really play a finished version of this. 4/5

POLISH

Not much to say. its a robust game, but the text explaining stuff withing levels is quite a pain to read sometimes. 4/5.

Submitted (1 edit) (+1)

I really enjoy this game, with more levels and little more polish this game can be fucking awesome (the player sprite is ... why ? :') ). The idea is simple but cool and works really well !