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R3Z0NANC3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #13 | 4.000 | 4.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #17 | 3.429 | 3.429 |
Overall | #29 | 3.114 | 3.114 |
AUDIO | Did this game have great music or sound design? | #41 | 2.714 | 2.714 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #54 | 2.571 | 2.571 |
VISUALS | Did this game have nice graphics, art or design? | #57 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
A game I made in 1 month (AKA 15 hours in weekend with less than an hour to finish. Remember kids, if you don't work on you games at least 6 months, you forget how much time they take.)
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Comments
Just FYI: I'm trying to play in a Chrome browser on a MacBook Air and I can't get it to work. Only the first screen appears, and no matter how many different ways I try, hitting "space" doesn't start the game for me.
OK, I got it to work! Not sure what the problem was, but apparently my computer decided to cooperate.
Anyway, fun puzzle game! My only suggestion would be to let the player know when they've failed to solve a puzzle, and also give them a prompt to reset the puzzle if they've failed. :)
Press "R"
to winto restart the level. I know, it's not intuitive because I haven't made any tutorial at alland game is raw af.Thx for advide, but I think it will not work. I mean, what will remain to a puzzle game if we took all puzzle solving? Anyway, thx for your time.I think you've misunderstood me. I only think it would be helpful to give feedback to the player to let them know they have failed. Something as simple as "Sorry, try again!" would be great. Since this game is somewhat complicated and might take some time for players to understand (especially with no tutorial or explanation on the game page), it should be clear when they need to restart a level.
Ok, I get it. Yes, this is a huge problem because is a "fast_made_overscope_48h_jam_game". No proper introduction, screens, despriction, game design, level design, pacing design, clue design...at least I put some meta memes 😄
Very nice concept. Great job!
I feel movement can be improved a lot. Pressing a key every time to move by a block gets a little annoying, especially after restarting a level.
Thx. I will consider this in the future.
Cool concept!
🤔👌
Its a nice little game. I appreciated the tips at the end! It would be nice to be able to move a bit faster though, and be able to hold down a key to keep moving in one direction instead of needing to press it for every space.
The wisdom at the end is pure gold! Yup, I think a faster pase will be benefecial to the game, yet it will fuck up all movment, need a global remake for control. Still, I appreciate your effort, thx for attetion.
Nice game. Took me a while to understand how to pass the blue puzzle.
The only complaints I have is that the ressonance's center is a little bit upwards (if you ressonate below a wall nothing happens, for example) and that I had to restart the puzzle all over again sometimes, moving all the pieces again, maybe having the pieces reset after some time and having a cooldown for the ressonance would work better.
Anyways, had fun playing it! Congratulations on the game!
Thx for playing. I appreciate your tips, if i will make a "remaster" lol, I will seriously consider this because right now the game is a little too tedious. How you had fun during your development as I had with mine. Cheers.