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(+1)

OK, I got it to work! Not sure what the problem was, but apparently my computer decided to cooperate.

Anyway, fun puzzle game! My only suggestion would be to let the player know when they've failed to solve a puzzle, and also give them a prompt to reset the puzzle if they've failed. :)

Press "R" to win to restart the level. I know, it's not intuitive because I haven't made any tutorial at all and game is raw af. Thx for advide, but I think it will not work. I mean, what will remain to a puzzle game if we took all puzzle solving? Anyway, thx for your time.

(+1)
I mean, what will remain to a puzzle game if we took all puzzle solving?

I think you've misunderstood me. I only think it would be helpful to give feedback to the player to let them know they have failed. Something as simple as "Sorry, try again!" would be great. Since this game is somewhat complicated and might take some time for players to understand (especially with no tutorial or explanation on the game page), it should be clear when they need to restart a level. 

(+1)

Ok, I get it. Yes, this is a huge problem because is a "fast_made_overscope_48h_jam_game". No proper introduction, screens, despriction, game design, level design, pacing design, clue design...at least I put some meta memes 😄