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A jam submission

Track DayView game page

You are thrown onto a track, and you have to go as fast as possible around it.
Submitted by Reedingame Studios (@ReedingameDEV) — 1 day, 10 minutes before the deadline
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Track Day's page


CriteriaRankScore*Raw Score
AUDIO | Did this game have great music or sound design?#871.3331.333
FUN | Was this game satisfying to play or did it bring you joy?#892.1112.111
VISUALS | Did this game have nice graphics, art or design?#921.8891.889
IDEA | Was this game innovative, or did it use interesting mechanics?#981.8891.889
MOOD | Did this game have atmosphere, or did it make you feel something?#1001.5561.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
I started work on this project at the start of the month. It has been an idea in my head since I started Unity, but it hasn't been until this Jam that I have actually made it! XD

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Erm...the game doesn't go to fullscreen all that well in  my machine and was somewhat slow to switch back. It wouldn't fit (I have a square-ish monitor).

Also, if you reverse and go forward at the finishing line, you get one hell of an amazing lap time. One way you could prevent this is forcing the player to complete a few invisible checkpoints.

I would also reverse the arrows. My mind glitched badly on this =P I was in fact trying to go around the finishing lane thru the grass but simply gave up.

Don't feel discouraged - this could become a very fun racer, in the style of Micro Machines =)


Thanks for the feedback!  I will definitely try and give your solution to the problem a try!  I apologise for the controls XD


Hello!   Thanks for the feedback!  I have added your checkpoint suggestion and fixed the controls in the latest update!

I don't imagine it's supposed to look like this...?


how did that happen  XD. I apologise for that.  I've not quite come across that before.


The left and right arrow keys turned the car the opposite direction I would have expected.  The car should probably also move slower if it is off the track, otherwise there is no reason to follow it.


Thanks for the feedback! I am going to fix the bug very soon with the left and right arrow keys.  Sorry for that,  for now I hope you can adapt.  I chose to keep the speed on and off the track because the user is not meant to follow the track all that much.  Every corner you can you can cut is designed for you to do that. 

Thanks for your feedback once more and I apologise for the bug.


the game is ok but needs better controls


I greatly apologise for the controls,  they are the defaults for the control method I used.  I am going to try to fix them after the jam,  I hope you can adapt to them while you await the update!


The Left and Right (AD in WASD too) were inverted for some reason and I would go against invisible barriers far from the gray track so I wasn't entirely sure if the times I was doing were fair.


Hi, I am very sorry for the controls, it seems to be the default for the control method I used.  I hope that you can adapt to the controls after a while.  Also, if the game lets you do it, it is completely fair.

Thanks for playing and I am so sorry for the controls,  I will try and fix them after the jam.


My best time was 836, is that good?  Only thing is, I had to do the whole thing in reverse, because the steering seemed to be the wrong way round


My best is 719 but the lowest possible score varies on computer...  I am not aware of your bug, it seemed fine in testing, maybe you have the controls mixed up? I don't know, thanks for playing!


More people have come to me with your issue.  I apologise for this, it seems to be the control method that I used.  I hope that you can adapt to the controls.  I will try and release a bug fix after the jam.