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A jam submission

Other SideView game page

Submitted by Squid Inc. Productions — 12 days, 15 hours before the deadline

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Other Side's page


CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#453.0003.000
FUN | Was this game satisfying to play or did it bring you joy?#652.7502.750
MOOD | Did this game have atmosphere, or did it make you feel something?#682.6252.625
VISUALS | Did this game have nice graphics, art or design?#852.1252.125
AUDIO | Did this game have great music or sound design?#1011.0001.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I didn't understood all that well how to play. Are you supposed to jump into the falling things to cross?

Seems like a minimalistic Out Of This World/Another World, but even that game had some minimal hand-holding to make things clearer. 

I see a lot of potential with this game, but maybe it could be a bit better explained.


I will make sure to contain some sort of tutorial in the full release of the game, thanks!


It feels like things are a little too random and hard to tell where the safe jumps are.  It might help to switch to a portrait view so the player could see more above and below them at the cost of seeing further ahead.


Thank you, I'm currently working on a full release and will definitely consider this, while maybe not fully implementing the portrait view I will try to improve the camera as lots of people seem to be complaining about it, Thx again


This was a bit fun! Also frustrating...  Could be neat with some improved controls and events.


This could be pretty fun, albeit random things falling didn't always benefit the player or make it possible to get to the other side.

Jam Judge(+1)

I like the idea. It was a bit unclear to me when the falling objects will stop, so that i can jump on them .


Thank you for the feedback, I tried to keep the game random based while still making it fun to play, this has unfortunatly lead to making it sometimes unclear where the objects will stop, I would love for you to give me any suggestions for how I can improve this mechanic.


I like the idea, but its clear that its a prototype. For a prototype it's important to establish that your game is fun. For that, I'd like to see a bit wider where the possible jump locations are, because I'm sometimes waiting for too long until a suitable jump position appears. Sound, visuals and effects would polish this game.


Thank you for the feedback, which I really do apreciate. I am currently working on a full release which should hopefully come out soon and I will definately keep your ideas in mind.