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A jam entry

Other SideView game page »

Submitted by Squid Inc. Productions with 12 days, 15 hours before the deadline

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Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#453.0003.000
FUN | Was this game satisfying to play or did it bring you joy?#652.7502.750
MOOD | Did this game have atmosphere, or did it make you feel something?#682.6252.625
Overall#792.3002.300
VISUALS | Did this game have nice graphics, art or design?#852.1252.125
AUDIO | Did this game have great music or sound design?#1011.0001.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I didn't understood all that well how to play. Are you supposed to jump into the falling things to cross?

Seems like a minimalistic Out Of This World/Another World, but even that game had some minimal hand-holding to make things clearer. 

I see a lot of potential with this game, but maybe it could be a bit better explained.

Developer(+1)

I will make sure to contain some sort of tutorial in the full release of the game, thanks!

Submitted

It feels like things are a little too random and hard to tell where the safe jumps are.  It might help to switch to a portrait view so the player could see more above and below them at the cost of seeing further ahead.

Developer

Thank you, I'm currently working on a full release and will definitely consider this, while maybe not fully implementing the portrait view I will try to improve the camera as lots of people seem to be complaining about it, Thx again

Submitted(+1)

This was a bit fun! Also frustrating...  Could be neat with some improved controls and events.

Submitted(+1)

This could be pretty fun, albeit random things falling didn't always benefit the player or make it possible to get to the other side.

Jam Judge(+1)

I like the idea. It was a bit unclear to me when the falling objects will stop, so that i can jump on them .

Developer

Thank you for the feedback, I tried to keep the game random based while still making it fun to play, this has unfortunatly lead to making it sometimes unclear where the objects will stop, I would love for you to give me any suggestions for how I can improve this mechanic.

Submitted(+1)

I like the idea, but its clear that its a prototype. For a prototype it's important to establish that your game is fun. For that, I'd like to see a bit wider where the possible jump locations are, because I'm sometimes waiting for too long until a suitable jump position appears. Sound, visuals and effects would polish this game.

Developer

Thank you for the feedback, which I really do apreciate. I am currently working on a full release which should hopefully come out soon and I will definately keep your ideas in mind.