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Squid Inc. Productions

29
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1
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A member registered Feb 20, 2017 · View creator page →

Creator of

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Thanks! :D

Thanks, I'm still new to ue4 and still trying to figure out how to make it less intensive on the computer, but I'm glad you enjoyed it. :D

Thanks for your comment. (:

The monsters were randomly spawned in the rooms with random traits of size, colour, speed and damage. I would have loved to have made a randomly generated map, but, as you can tell by the unfinished game, I wasn't here for the entire jam.

Thanks!

Unfortunately this game is unfinished, what I have works but I wanted to upload it anyway, apologies.

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I really like it, a lot of fun. Keep it up!

Only advice I'd give;  maybe make it instantly game over if you get spotted the guns don't seem to be very effective.

Thx feedback is much appreciated! :)

Thank you for your feedback. The reason it might seem slightly underdeveloped is down to the time limitations of the game jam. But, thank you for your comment :)

Thx

Thx <3

Thanks, feedback like that is really appreciated.

If there are any 2D artists that would like to help I would love it, would give equal credit and make sure they get prize 2

I will make sure to contain some sort of tutorial in the full release of the game, thanks!

It was mainly based of Bosconian but had other influences too such as: Galaga, Gorf and stargate.

Thank you, I'm currently working on a full release and will definitely consider this, while maybe not fully implementing the portrait view I will try to improve the camera as lots of people seem to be complaining about it, Thx again

Thank you for the feedback, I tried to keep the game random based while still making it fun to play, this has unfortunatly lead to making it sometimes unclear where the objects will stop, I would love for you to give me any suggestions for how I can improve this mechanic.

Thank you for the feedback, which I really do apreciate. I am currently working on a full release which should hopefully come out soon and I will definately keep your ideas in mind.

Thanks for the feedback. I'm currently working on a full release and will definately keep this advice in mind.

Great game, very fun!

Yes, you can use any program you are comfortable with 2D or 3D

Menu should be aligned. But fun gameplay and smooth physics. Well done!

Thx!

Great idea for a game and very well executed!

I would recommend making the turrets turn slowly instead of immediately setting the angle to the players position.

Really fun game, tip when using construct 2 though, in project properties set full screen scaling to high quality, use high-DPI display to no and set down-scaling to high quality, this should fix strange pixeley thing but all in all very good game.

Really fun game, tip when using construct 2 though, in project properties set full screen scaling to high quality, use high-DPI display to no and set down-scaling to high quality, this should fix strange pixeley thing but all in all very good game.

First off, thank you for the comment and i hope you enjoyed my submission. And second, the game does need a bit more balancing I do agree with that but,I would give it the balancing it needed (and a Start Menu) if I simply had the time. But, the whole challenge of the game jams is the time limit and it wouldn't be as fun without it.

Thx again

Thx

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Thank you so much, I really enjoyed the gun event aswell