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A jam submission

Dont ChickenView game page

Reach the other side by avoiding spikes
Submitted by Dabble Games — 14 minutes, 37 seconds before the deadline
Rated by 13 people so far
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Dont Chicken's itch.io page

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How does your entry use the theme "Chicken"?
players control a chicken and can chicken out

Did you use any third party assets like art or music? If so, which ones?
chicken art

Does your entry contain A.I art or audio?
no

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Comments

Submitted(+1)

Nice twist of memory game, definitely a good party game.

Worth to try to polish it and then sell it for 1 or 2 dollar as simple app or PC game :)

I didn't understand what the bomb button does. Also pressing the 'Move!' button before the countdown finishes sends the chicken out of the screen and you can only give up. Better change it to start straight away sending the countdown to zero.

Developer

Thanks for playing and noticing that mistake, I was experimenting with an objects colour, and forgot put it back over the player at the beginning of the game. Probably should have locked layers to select it or edited from the menu. WOW you think people might pay for this? I will definitely be updating this game now I've heard this. 

More spikes are generated each time you play so I was either going to make a safe path (so it's always possible) or a way to remove them. I thought it would look better to have a bomb. My plan in future is to make it so when your bomb misses and you fall in the crater you created you see your chickens head keep turning as if panicking. 

Submitted(+1)

Either way it would be good. You can have a game mode selection where A is always with an existing path and B is where you have one bomb, just make sure that after using that bomb the path is still doable.

I think targeting the right audience might give you a chance to sell the game, but of course it depends on the price. I can imagine kids playing it as memory game on a tablet, for example. Price should be cheap though, like 1 or 2 dollars only.

Developer

Yeah, I definitely want to vary the memory challenges more if I keep developing it. I’ve been thinking about adding different levels like a maze where you have more and more steps and other players have follow your path. Stuff that keeps the core memory risk, but mixes up how you approach it.

Honestly, feel free to use or adapt any of these ideas yourself if you want — you clearly have a good eye for game design, and if something here inspires a paid project, that’s awesome. Thanks again for taking the time to play and give real feedback! 🐔✨

Submitted (1 edit) (+1)

So simple but I love this concept!! It'd be fun to add more obstacles!; maybe like an obstacle or enemy that moves a space each "turn".

Submitted(+1)

It took me a while to figure out how to play, but once my brain cells got aligned, I finally got it :)

I tried moving in a zigzag pattern to score more points. But it didn't work. It seemed like a good idea, though, didn't it?

Well done!

Developer

Thanks for playing! 😄

Yeah, it can take a moment to click, especially if you jump straight in. Moving toward the grass on the right is always progress — your score goes up as you get closer — and the real challenge is remembering where the spikes are. I like that you experimented with zigzagging though, that’s exactly the kind of risk-taking the game is about. Glad you liked the idea

Submitted(+1)

A visual tutorial would be helpful, but after a minute I figure out how to play and gameplay was enjoyable. Good game to train your memory xD

Developer

Thanks for the feedback!

A lot of players seem to jump straight into the game without reading the description, so I can see how a quick visual hint would help. The goal is simply to move toward the grass on the right — your score increases as you get closer — but remembering spike positions is where it gets tricky. I’m glad you still found it enjoyable once it clicked

Submitted(+1)

Give the game an Atari 2600 theme and I think it will look more stylish and give it an old TV feel.

Developer

Thanks for the feedback. The simple colours weren’t originally meant as an Atari throwback. I ran out of time near the end, I plan on replacing the grass and spikes in a future update with something basic but still a little more interesting

Submitted(+1)

Good art but I don`t know what to do here

If you can, please rate my game and post a comment!

Developer

Thanks for playing and for the feedback! The idea is to avoid the spikes and move forward toward the grass on the other side — you can’t move backward. You will gain a point each time you move closer to your goal and nothing for chickening out.  Additional points can be earned by destroying spikes with the bomb and moving over to that location. But be careful if you bomb open ground you will create a crater which you can fall in to. 

Submitted(+1)

I can't remember where the enemy is... just kidding. Great game. 

Developer

Haha 😄 that’s actually the core challenge, so I’m glad it came through. Remembering where the spikes are gets harder (and more rewarding) the longer you push forward. Thanks a lot for playing!

Submitted(+1)

great artstyle! reminded me of  atari games, also im a fellow construct 3 user! overall good but didnt know what to do

Developer

Thank you! And nice to meet another Construct 3 user. I grew up with simple but addictive games like Pac-Man, so that kind of visual clarity really stuck with me. That said, I would’ve liked to push the environment a bit more visually (especially the grass) if I’d had more time. I honestly hoped it would be more intuitive, so this feedback is really helpful. I did write instructions for it in the game description. It might look easy at first, but the difficulty ramps up over time as remembering spike positions becomes more challenging. The goal is to beat other players’ scores — or you can choose to work together as a team. If a player hits a spike or falls into a hole created by a missed bomb, they’re eliminated.