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A jam submission

BEBE CHICKEN: STARTING LIFE IN HELL AS A SACRIFICE TO THE THREE GODS THAT, QUITE LITERALLY, CREATED EVERYTHINGView game page

Submitted by ZSouldev — 1 day, 6 hours before the deadline
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BEBE CHICKEN: STARTING LIFE IN HELL AS A SACRIFICE TO THE THREE GODS THAT, QUITE LITERALLY, CREATED EVERYTHING's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#242.5002.500
Audio#262.0632.063
Theme#272.5002.500
Overall#282.2122.212
Visuals#282.0632.063
Gameplay#311.9381.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry use the theme "Chicken"?
well, in the game, your a bebe chicken

Did you use any third party assets like art or music? If so, which ones?
no

Does your entry contain A.I art or audio?
Nope :3

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Comments

Submitted

good game 

Submitted

Peak game!

Submitted

Do I want to be a chicken or an insanely fast spark? I have to admit, I really enjoyed being a spark, and I also liked swerving to avoid danger and turning into a chicken to stay alive. I would have thought the chicken state would be safe at all times, but it’s not—and neither is the spark. You have to decide correctly using fast reflexes, quick thinking, (or instinct). There’s no time to get used to the controls, as you’re thrown straight into a boss battle with not just one, but multiple bosses—and they live up to their “god” description; I couldn’t manage to take down a single one.

If you haven’t already, I’d recommend submitting this game to the Cognitive Overload Jam , because I think it would be well received there. For the average player though, the high difficulty may be overwhelming. You could consider adding an option before the game starts to let players choose the amount of hit points they start with so they can tailor the challenge—for example, aiming to beat the game with a single hit point once they’ve mastered it.

Visually, I appreciate that the artwork is entirely your own. The spark animation is smooth and easy on the eyes. Although the player character is abstract enough that it could resemble almost any small animal, this actually works in the game’s favour, much like Space Invaders, because there is room for imagination which can improve the experience.

I also enjoy the background music, though the game could benefit from more sound effects, especially to indicate when damage is dealt. Overall, well done especially on theme and innovation!

Submitted

I tried for a while, but I couldn't defeat any god, or at least I didn't see any feedback to understand what's happening.

My advice is to slow down the speed when you are transformed in lighting mode. Yes, it's cool to move very fast, but it's very difficult to have any strategy since sprites get into the screen randomly and very fast. Also I would add an animation of the gods when injured, maybe you did, but at that speed is impossible to notice. So make it change color a lot, turn 90 degrees or something like that, add also a sound to give feedback when you succeed or fail in something.

The lightning speed is a good idea, but I am not sure about the theme on why the sacrificed chick has that skill, or at least I didn't get it in the story. Maybe you can expand on that to increase the lore of the game too.

Submitted

I've tried the game several times, but I still don't understand how to defeat my opponents. I just move around, and whether I'm in ‘lightning mode’ or not, I get one-shot as soon as I touch the gods. Any advice?

Submitted

Okay, this game could use some serious work, but points for originality!

The art is… …well, it’s better the AI art so that’s something.

I’m guessing this is a rage game? I really wasn’t able to get very far because of a big grey thwomp(?) thingy.

Developer(+1)

1st what abot the art and two yes its a rage game but wdym grey thwomp also this is my best art yet so far

Submitted

art..

If you can, please rate my game and post a comment!

Submitted

wtf

Developer

wat

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Developer

whats wrong

Submitted

nothing, its perfect

Developer(+1)

yes