Do I want to be a chicken or an insanely fast spark? I have to admit, I really enjoyed being a spark, and I also liked swerving to avoid danger and turning into a chicken to stay alive. I would have thought the chicken state would be safe at all times, but it’s not—and neither is the spark. You have to decide correctly using fast reflexes, quick thinking, (or instinct). There’s no time to get used to the controls, as you’re thrown straight into a boss battle with not just one, but multiple bosses—and they live up to their “god” description; I couldn’t manage to take down a single one.
If you haven’t already, I’d recommend submitting this game to the Cognitive Overload Jam , because I think it would be well received there. For the average player though, the high difficulty may be overwhelming. You could consider adding an option before the game starts to let players choose the amount of hit points they start with so they can tailor the challenge—for example, aiming to beat the game with a single hit point once they’ve mastered it.
Visually, I appreciate that the artwork is entirely your own. The spark animation is smooth and easy on the eyes. Although the player character is abstract enough that it could resemble almost any small animal, this actually works in the game’s favour, much like Space Invaders, because there is room for imagination which can improve the experience.
I also enjoy the background music, though the game could benefit from more sound effects, especially to indicate when damage is dealt. Overall, well done especially on theme and innovation!