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The Game Isn't A Liar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.154 | 4.154 |
Fun | #478 | 2.615 | 2.615 |
Overall | #480 | 2.628 | 2.628 |
Innovation | #489 | 2.462 | 2.462 |
Game Design | #536 | 2.538 | 2.538 |
Audio | #581 | 2.077 | 2.077 |
Graphics | #746 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It was interesting :)
my favourite part was the moving button :D
It was interesting :)
my favourite part was the moving button :D
I think the game could've been better without the limited lives..But you managed to make a game relevant to the Theme so 5 stars for that..
The main reason I gave limited lives was to add to the frustration. That was the main goal I was going for with the game was annoying the player by lying and being difficult. Thanks for the review :D
Well if you really want to know what frustration it you should definitely test out my game xD
I have no interest or enjoyment of internet culture, so all of the YouTube trolls are just irritating to me. Got past that bit, found the game design to be quite interesting and somewhat refined.
This is a game where failure is a necessary step to the learning process to progress. However, for reasons that I cannot quite comprehend, you have decided to add a life counter. In my opinion it completely ruins the experience. I had no intention of committing prior levels to memory and execute them again with backwards controls, so that's when I stopped playing. I understand this was the intent of the game, but I play games for entertainment. I don't get any enjoyment from solving somebody else's deliberately annoying puzzles if excessive repetition is involved. I like to see new content and solve problems, but not repeating areas.
Graphics are consistent, which is good, however, they are basic Unity primitives so...
There's no audio.
The theme was capture from various perspectives and fairly well.
You just get 5 stars on audio and +1 star on fun because of Play button function. Good job.
Rate mine here
https://itch.io/jam/cgj/rate/476231
The fact that there are limited lives in a try and miss game is kinda offputting :/ The traps seem well designed as far as I have come to see, so that's a good point for you :D
Thanks for coming to play and comment :D I remember seeing you in the Discord server.
I really wanted to make the game as frustrating as possible but without being too unfair. I originally had 10 lives but thought that it wasn't enough. Most of my friends could complete the game after 3-4 attempts which I think is a good number. But each to their own :)
The idea is pretty straight forward, it's a bit hard to remember the controls are inverted, especially for air control. But when you start to have the hang of it, it becomes easier. There are some nasty traps ;)
Thanks for taking the time to comment :)
I really enjoyed designing the levels and the traps.
It took me a while to decided on whether I actually wanted inverted controls or not but I think it made sense to :D